Leeroy, lawful male doppelganger Paladin ----- |{..| |..f- |.@.| |$..| ----- [Leeroy the Fighter of Law] St3 Dx11 Co11 In11 Wi16 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: psi resistance You could not have this property intrinsically: contamination resistance Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 29% Amulet drop chance was reduced to 13% Potion drop chance was reduced to 88% Armor drop chance was reduced to 77% Food drop chance was reduced to 92% Monster death drops spawned with only 66% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: devices (turn 16) The following skill became untrainable if you tried to train it too early: divination spells (turn 160) The following skill became untrainable after a while: hammer (turn 20919) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 25513) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 28421 Monster spawn increase reached its maximum at turn 65982 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1988910 The monster class that cannot be genocided was troll The monster class that was spawned more often: fungus or mold (freq bonus 7) The monster species that spawned more often: thickish lustful danging milling (freq bonus 11) The monster species that spawned more often: red snake (freq bonus 32) The monster species that spawned more often: ego vip rubber (freq bonus 22) The monster species that spawned more often: Sandra's high-heeled combat boot (freq bonus 18) The monster species that spawned more often: carboy vising sardine (freq bonus 52) The monster species that spawned more often: lesser giant kraken (freq bonus 10) The monster species that spawned more often: mantling ossify idiomatically (freq bonus 20) The monster species that spawned more often: wood elf warrior (freq bonus 120) The monster species that spawned more often: parenthetical leasehold (freq bonus 27) The monster species that spawned more often: green beetle (freq bonus 24) The monster species that spawned more often: Maurah's hugging boot (freq bonus 11) The monster species that spawned more often: hippie lady (freq bonus 36) The monster species that spawned more often: assailant (freq bonus 18) The monster species that spawned more often: undead bloodseeker (freq bonus 36) The monster species that spawned more often: ultra cockroach (freq bonus 16) The monster species that spawned more often: giant white rat (freq bonus 36) The monster species that spawned more often: large chicken (freq bonus 14) The monster species that spawned more often: howling spirit (freq bonus 33) The monster species that spawned more often: antimagic rubber (freq bonus 18) The monster species that spawned more often: gryphon (freq bonus 36) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster species that never randomly spawned: anthrazite warp patch The monster species that never randomly spawned: magnetic colony The monster species that never randomly spawned: wet trout The monster species that never randomly spawned: insensibly wainwright The monster species that never randomly spawned: somatotypically geriatric The monster species that never randomly spawned: grotesque ogre shaman The monster species that never randomly spawned: pustule lymphoid unwisely hippopotami The monster species that never randomly spawned: black numenorean The monster species that never randomly spawned: manoeuvreing civil The monster species that never randomly spawned: werepiercer The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 13) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 53) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 20) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 36) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 2) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 23) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 4) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 10) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 1) Trap randomization happened for 1 in 154 traps Next attribute increase check would have come at turn 300 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having full nutrients (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (525) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (echo helmet) leather gloves (runic gloves) low boots (walking shoes) Scrolls scroll of healing (SUN FALL FROM SKY) scroll of mana (GRAYSWANDIR MORE LIKE GAYSWANDIR) scroll of phase door (YIKES) scroll of standard id (POWER DAMAGE BY HEALTH POINT) scroll of cure (SOO BAWLZ) * scroll of extra healing (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) * scroll of greater mana restoration (LIFE RISK JAM ALSO DAMAGED) Spellbooks spellbook of slow monster (pale) Rings ring of warning (lapis lazuli) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.