Leeroy, lawful male doppelganger Paladin ----- ..$| |...| Z |...--- |.d.... |@....| |...... ---.--- [Leeroy the Fighter of Law] St5 Dx7 Co4 In5 Wi6 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of blank paper - This is a spellbook. Color: white. Material: paper. Appearance: plain. Spell level: 0. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spellbook is blank. You may be able to write on it with a magic marker, turning it into another spellbook. spellbook of blank paper - This is a spellbook. Color: white. Material: paper. Appearance: plain. Spell level: 0. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spellbook is blank. You may be able to write on it with a magic marker, turning it into another spellbook. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 175 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 158 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 88% chance Wand drop chance was reduced to 74% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 32% Tool drop chance was reduced to 78% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 72% of the time only The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: form II (Makashi) The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: occult spells (turn 1) The following skill became untrainable if you tried to train it too early: polymorphing (turn 11) The following skill became untrainable after a while: two-handed weapons (turn 18474) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 19553) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 31980 Monster spawn increase reached its maximum at turn 184680 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3603768 The monster class that cannot be genocided was xorn The monster class that was spawned more often: lizard (freq bonus 4) The monster species that spawned more often: chucktaur (freq bonus 64) The monster species that spawned more often: bespread joram disusing butted unarm (freq bonus 6) The monster species that spawned more often: Olog-hai stonebleeder (freq bonus 6) The monster species that spawned more often: translucent warp fungus (freq bonus 36) The monster species that spawned more often: magic turret (freq bonus 20) The monster species that spawned more often: rust ripper (freq bonus 18) The monster species that spawned more often: maypole unluckier inflating christening eclipsed emigration (freq bonus 6) The monster species that spawned more often: sobriety forthrightly (freq bonus 18) The monster species that spawned more often: Henrietta's thick block-heeled boot (freq bonus 30) The monster species that spawned more often: clock golem (freq bonus 12) The monster species that spawned more often: guy with such a little penis (freq bonus 12) The monster species that spawned more often: hungry mushroom (freq bonus 5) The monster species that spawned more often: Danielle's high-heeled sandal (freq bonus 7) The monster species that spawned more often: blue sentai (freq bonus 18) The monster species that spawned more often: contamination force patch (freq bonus 14) The monster species that spawned more often: armed migo warrior (freq bonus 20) The monster species that spawned more often: miner (freq bonus 5) The monster species that spawned more often: giant leech (freq bonus 32) The monster species that spawned more often: novice lich (freq bonus 36) The monster species that spawned more often: duton (freq bonus 14) The monster trait that was more common: monsters that burble (freq bonus 3) The monster species that never randomly spawned: water watcher The monster species that never randomly spawned: clicking fungus The monster species that never randomly spawned: predator hellcat The monster species that never randomly spawned: blue centipede The monster species that never randomly spawned: peepshow lugging The monster species that never randomly spawned: corpse archer The monster species that never randomly spawned: orbicular prejudged taskwork hedgehopping overconcern The monster species that never randomly spawned: Cthulhu The monster species that never randomly spawned: sokosolver The monster species that never randomly spawned: vile archer The RNG hath decreed that this item was never generated: wrapover stone (gray) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 8) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 19) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 18) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 20) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 10) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 8) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 10) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 53) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: deformatting trap (freq bonus 8) Trap randomization happened for 1 in 840 traps Trap difficulty was increased by 95 Next attribute increase check would have come at turn 2388 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having confusion resistance (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (166) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (yellow helmet) leather gloves (viva gloves) low boots (walking shoes) Scrolls scroll of healing (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of mana (DONT STARE ME ALWAYS) scroll of phase door (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) scroll of standard id (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) scroll of cure (BASIL BALLS OF BEAN BREAD) * scroll of extra healing (HACKEM MUCHE) * scroll of greater mana restoration (SUN STOP STATUS) Spellbooks spellbook of blank paper (plain) Rings ring of warning (pourpoor) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.