Leeroy, lawful male doppelganger Paladin -.--- |.... |.@f| |.... ----- [Leeroy the Fighter of Law] St9 Dx13 Co14 In6 Wi19 Ch6 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw0(25) AC-5 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of protection - This is a spellbook. Color: magenta. Material: paper. Appearance: violet. Spell level: 1. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that temporarily improves your armor class. The air around you begins to shimmer with a golden haze. The golden haze around you becomes more dense. (2x) Your skin feels warm for a moment. (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: the Force You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 3 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 70% Wand drop chance was reduced to 69% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 76% Tool drop chance was reduced to 91% Food drop chance was reduced to 81% The following skill could not be trained at all: dart The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 156) The following skill became untrainable if you tried to train it too early: riding (turn 112) The following skill became untrainable after a while: unicorn horn (turn 18694) The following skill couldn't be trained before a certain turn number is reached: devices (turn 54232) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 31608 Monster spawn increase reached its maximum at turn 101276 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 540657 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: chromium veiny disrespect (freq bonus 15) The monster species that spawned more often: banting conversationalist (freq bonus 40) The monster species that spawned more often: undead bully (freq bonus 7) The monster species that spawned more often: itchies (freq bonus 16) The monster species that spawned more often: hidden barrow wight (freq bonus 12) The monster species that spawned more often: disenchanter patch (freq bonus 8) The monster species that spawned more often: vainglory petulantly (freq bonus 8) The monster species that spawned more often: worried petted (freq bonus 8) The monster species that spawned more often: super goblin (freq bonus 12) The monster species that spawned more often: baldric verbified (freq bonus 6) The monster species that spawned more often: techno ant (freq bonus 14) The monster species that spawned more often: solid warp fungus (freq bonus 15) The monster species that spawned more often: ixitxachitl priest (freq bonus 2) The monster species that spawned more often: mote of light (freq bonus 12) The monster species that spawned more often: metal mechanic (freq bonus 28) The monster species that spawned more often: dirty beam (freq bonus 20) The monster species that spawned more often: griffon (freq bonus 5) The monster species that spawned more often: Johanetta's winter boot (freq bonus 24) The monster species that spawned more often: gnashing mumak (freq bonus 9) The monster species that spawned more often: barbed devil (freq bonus 9) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster species that never randomly spawned: orichalcum dragon The monster species that never randomly spawned: visible youth The monster species that never randomly spawned: serif rudely The monster species that never randomly spawned: Octarine Dragon The monster species that never randomly spawned: yellow force fungus The monster species that never randomly spawned: weremumak The monster species that never randomly spawned: adventurer force fungus The monster species that never randomly spawned: strongest turret The monster species that never randomly spawned: broad lich The monster species that never randomly spawned: oilskin alien The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 6) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 11) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 7) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 19) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 3) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 11) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 4) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 6) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 6) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 8) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 4) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 9) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this trap was always invisible: yvonne trap The RNG hath decreed that this trap was generated more often: evil heel trap (freq bonus 5) Trap randomization happened for 1 in 346 traps Next attribute increase check would have come at turn 403 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from using the force like a real jedi (0) You were prevented from having full nutrients (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1461 points of nutrition remaining You were protected You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (371) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 130% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (aluminium helmet) leather gloves (camouflage patterned gloves) low boots (walking shoes) Scrolls scroll of healing (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of mana (TWAS BRILLIG) scroll of phase door (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of standard id (SHIVAN VEIDIMADUR NANAST STIGIO) scroll of cure (THE MIDDLE FINGER OF ELBERETH) * scroll of extra healing (YNORI ERUP) * scroll of greater mana restoration (MAYBE S-WAVE BECAUSE HIT) Spellbooks spellbook of protection (violet) Rings ring of warning (kevlar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (26 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.