Leeroy, lawful male doppelganger Paladin -----.- |.Ff... |..@..| |...... --.---- [Leeroy the Fighter of Law] St6 Dx10 Co14 In9 Wi11 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 311 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 86% chance Wand drop chance was reduced to 75% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 51% Armor drop chance was reduced to 94% Tool drop chance was reduced to 83% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 75% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: general combat (turn 40) The following skill became untrainable if you tried to train it too early: healing spells (turn 90) The following skill became untrainable after a while: implants (turn 67258) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 19291) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 59954 Monster spawn increase reached its maximum at turn 130643 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 501309 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: fryer chainlike (freq bonus 4) The monster species that spawned more often: poison gas turret (freq bonus 6) The monster species that spawned more often: sandlotter reifying (freq bonus 12) The monster species that spawned more often: vile witch (freq bonus 21) The monster species that spawned more often: blubbering icky thing (freq bonus 6) The monster species that spawned more often: ant lieutenant (freq bonus 2) The monster species that spawned more often: ultraviolet light (freq bonus 4) The monster species that spawned more often: flameproof troll (freq bonus 10) The monster species that spawned more often: secluded mushroom (freq bonus 18) The monster species that spawned more often: clavicle bailiff (freq bonus 3) The monster species that spawned more often: bound spirit (freq bonus 16) The monster species that spawned more often: house fly (freq bonus 6) The monster species that spawned more often: traducing mimetic glacially mazurka (freq bonus 24) The monster species that spawned more often: kobold digger (freq bonus 6) The monster species that spawned more often: parked encoring (freq bonus 24) The monster species that spawned more often: efreet elemental (freq bonus 3) The monster species that spawned more often: sunbeam (freq bonus 20) The monster species that spawned more often: slime granny (freq bonus 18) The monster species that spawned more often: chimaera (freq bonus 12) The monster species that spawned more often: stationary two-headed troll (freq bonus 28) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster species that never randomly spawned: acquiescing orgiastic sulk The monster species that never randomly spawned: burning monster The monster species that never randomly spawned: roofing intel The monster species that never randomly spawned: Levuntator The monster species that never randomly spawned: savage bear The monster species that never randomly spawned: encyclopedia weirdie The monster species that never randomly spawned: reductor eye The monster species that never randomly spawned: fetishist dystrophy The monster species that never randomly spawned: cobra The monster species that never randomly spawned: acidic cytoplasm The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: implant of sunlight (ferocious) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 79) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 16) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 19) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 12) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 6) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 2) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 4) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 11) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 2) Trap randomization happened for 1 in 306 traps Next attribute increase check would have come at turn 1658 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having magical breathing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (221) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (radio helmet) leather gloves (shitty gloves) low boots (walking shoes) Scrolls scroll of healing (SPRING NO HAPPEN) scroll of mana (DAIYEN FOOELS) scroll of phase door (VELOX NEB) scroll of standard id (GOTTA IMBUE THE AMULET OF YENDOR) scroll of cure (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) * scroll of extra healing (MUDDIED SLEUTH) * scroll of greater mana restoration (TYPE CHANGING BY SLATE) Spellbooks spellbook of cure hallucination (woodcut) Rings ring of warning (germanium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.