Leeroy, lawful male doppelganger Paladin ---+---- |......| |......| |......- |....@d| |......- |......| -------- [Leeroy the Fighter of Law] St9 Dx11 Co13 In8 Wi14 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of stone to flesh - This is a spellbook. Color: magenta. Material: paper. Appearance: complementary. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell can be cast at items, dungeon features and monsters that are made of stone, turning them into meat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: slow digestion You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 264 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 22% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 98% Tool drop chance was reduced to 94% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: attack spells (turn 47) The following skill became untrainable if you tried to train it too early: morning star (turn 1066) The following skill became untrainable after a while: healing spells (turn 37386) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 26022) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 112621 Monster spawn increase reached its maximum at turn 154212 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2185520 The monster class that cannot be genocided was centaur The monster class that was spawned more often: Keystone Kop (freq bonus 6) The monster species that spawned more often: Hannah's combat boot (freq bonus 13) The monster species that spawned more often: healing fungus (freq bonus 45) The monster species that spawned more often: kobolt (freq bonus 21) The monster species that spawned more often: kestrel (freq bonus 18) The monster species that spawned more often: kieutenant (freq bonus 9) The monster species that spawned more often: guardian o' the forest (freq bonus 22) The monster species that spawned more often: unbolted pouty (freq bonus 16) The monster species that spawned more often: fungoid growth (freq bonus 20) The monster species that spawned more often: tree mushroom (freq bonus 24) The monster species that spawned more often: inconsequentially impassable (freq bonus 10) The monster species that spawned more often: giraffe (freq bonus 57) The monster species that spawned more often: giant ebony scorpion (freq bonus 8) The monster species that spawned more often: beriberi abnegated (freq bonus 14) The monster species that spawned more often: moon rubber (freq bonus 14) The monster species that spawned more often: shimmering force fungus (freq bonus 16) The monster species that spawned more often: transmogrifying wifedom bateau (freq bonus 24) The monster species that spawned more often: conventionalizing harvard (freq bonus 144) The monster species that spawned more often: noxious jelly (freq bonus 30) The monster species that spawned more often: pig (freq bonus 21) The monster species that spawned more often: yellow troll (freq bonus 54) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 12) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 3) The monster trait that was more common: monsters that count as mind flayers (freq bonus 3) The monster species that never randomly spawned: petty steam vortex The monster species that never randomly spawned: bleeder The monster species that never randomly spawned: mind bomb The monster species that never randomly spawned: creeping stalk The monster species that never randomly spawned: numb trove The monster species that never randomly spawned: dislocation issuably innermost The monster species that never randomly spawned: Eddie The monster species that never randomly spawned: barber panorama The monster species that never randomly spawned: volt warp fungus The monster species that never randomly spawned: amnesia force fungus The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: implant of honor (boreal) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 2) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 25) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 29) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 25) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 99) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 46) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 8) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 18) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 8) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 84) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 8) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 10) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 6) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this trap was always invisible: slow gas trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 4) Trap randomization happened for 1 in 62 traps Next attribute increase check would have come at turn 1071 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having slow digestion (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (487) You survived Spells known in the end Name Level Category Fail Memory a - stone to flesh 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (red helmet) leather gloves (tightly fitting gloves) low boots (walking shoes) Scrolls scroll of healing (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of mana (CATACLYSM) scroll of phase door (ERIKISEPHEARARACHARAPHTHISKERA) scroll of standard id (QUARACTAR) scroll of cure (VEGETARIANISM IS AN EATING DISORDER) * scroll of extra healing (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) * scroll of greater mana restoration (VARFOR PRATAR DU SA OM MIN FLICKVAN) Spellbooks spellbook of stone to flesh (complementary) Rings ring of warning (eyefloating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.