Leeroy, lawful male doppelganger Paladin --------- |.{...@f| ........| |........ Z --------- [Leeroy the Fighter of Law] St5 Dx14 Co10 In8 Wi8 Ch15 PalDopMalLaw Dlvl:1 $1 HP20(20) Pw27(27) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. food rations - This is a comestible. Color: brown. Material: organic. Appearance: (null). It can be eaten. A very filling ration of food. For some weird reason this counts as vegetarian food even though we all know that in real life, only food containing meat can ever satiate your stomach. spellbook of trap disarming - This is a spellbook. Color: red. Material: paper. Appearance: crying. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This is a powerful spell that removes all traps adjacent to you, but such power comes at a price: you will lose some maximum mana every time and be hit by a random bad effect. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 7 Ring drop chance was reduced to 93% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 66% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 90% Tool drop chance was reduced to 89% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: form IV (Ataru) The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: sling (turn 27) The following skill became untrainable if you tried to train it too early: chaos spells (turn 3996) The following skill became untrainable after a while: chaos spells (turn 28395) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 57155) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 74820 Monster spawn increase reached its maximum at turn 168373 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2491162 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: cat or other feline (freq bonus 8) The monster species that spawned more often: great paralysator fly (freq bonus 60) The monster species that spawned more often: refuge Uhlert (freq bonus 60) The monster species that spawned more often: watercaul (freq bonus 30) The monster species that spawned more often: robed aim (freq bonus 36) The monster species that spawned more often: top secret agent (freq bonus 36) The monster species that spawned more often: Patricia's worn-out sneaker (freq bonus 22) The monster species that spawned more often: phase cat (freq bonus 60) The monster species that spawned more often: triah sephirah (freq bonus 44) The monster species that spawned more often: chastest gizmo (freq bonus 39) The monster species that spawned more often: infernal (freq bonus 20) The monster species that spawned more often: flying demilich (freq bonus 96) The monster species that spawned more often: orange growth (freq bonus 64) The monster species that spawned more often: chod sephirah (freq bonus 54) The monster species that spawned more often: banishment demon (freq bonus 40) The monster species that spawned more often: unreal force patch (freq bonus 27) The monster species that spawned more often: May-Britt's fluffy sandal (freq bonus 36) The monster species that spawned more often: very old stone dragon (freq bonus 44) The monster species that spawned more often: acrobatically consumptive (freq bonus 11) The monster species that spawned more often: atomic quantum mechanic (freq bonus 90) The monster species that spawned more often: prick colony (freq bonus 36) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 6) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 4) The monster trait that was more common: monsters that have kick attacks (freq bonus 12) The monster species that never randomly spawned: Cerberus The monster species that never randomly spawned: dissimilarity payola The monster species that never randomly spawned: high warp patch The monster species that never randomly spawned: fierce battlehorse The monster species that never randomly spawned: bluesman iffy The monster species that never randomly spawned: gramme carnivorously The monster species that never randomly spawned: silver stalk The monster species that never randomly spawned: giant brown locust The monster species that never randomly spawned: umbra warp fungus The monster species that never randomly spawned: petty vampire The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 23) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 34) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 53) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 10) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 3) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 59) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 26) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: cloak of technicality (brick cloak) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: antisearch trap (freq bonus 8) Trap randomization happened for 1 in 879 traps Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having petrification resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (520) You survived Spells known in the end Name Level Category Fail Memory a - trap disarming 8 occult 100% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (frequent helmet) leather gloves (graffiti gloves) low boots (walking shoes) Scrolls scroll of healing (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT) scroll of mana (TRY HARD) scroll of phase door (IGNORE SHELL BLOC RING) scroll of standard id (LKJHOIUNJOKASH EM EXTENDED GIBBERISH) scroll of cure (THATFEMINISTGIRL IS A VERY NICE PERSON) * scroll of extra healing (MUDDIED SLEUTH) * scroll of greater mana restoration (EZ WIN AMIRITE) Spellbooks spellbook of trap disarming (crying) Rings ring of warning (stibotantalite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.