Leeroy, lawful male doppelganger Paladin ------ |....| |..@.| .$.f.| |....| ------ [Leeroy the Fighter of Law] St6 Dx6 Co16 In13 Wi13 Ch15 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: half spell damage You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 78% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 80% Ring drop chance was reduced to 62% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 92% Tool drop chance was reduced to 45% Food drop chance was reduced to 93% Monster death drops spawned with only 99% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: firearms (turn 17) The following skill became untrainable if you tried to train it too early: bow (turn 11) The following skill became untrainable after a while: matter spells (turn 66160) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 40263) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 95342 Monster spawn increase reached its maximum at turn 169265 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 847935 The monster class that cannot be genocided was turret The monster class that was spawned more often: lich (freq bonus 6) The monster species that spawned more often: sluggish beam (freq bonus 24) The monster species that spawned more often: tiny lurker (freq bonus 16) The monster species that spawned more often: plague eater (freq bonus 66) The monster species that spawned more often: sand archer (freq bonus 18) The monster species that spawned more often: unaffected truncating (freq bonus 64) The monster species that spawned more often: animated bronze statue (freq bonus 9) The monster species that spawned more often: force fire giant (freq bonus 128) The monster species that spawned more often: poison paraelemental (freq bonus 7) The monster species that spawned more often: red missingno (freq bonus 18) The monster species that spawned more often: rabid cow (freq bonus 60) The monster species that spawned more often: hurrahed depreciation (freq bonus 14) The monster species that spawned more often: static permamimic (freq bonus 48) The monster species that spawned more often: agent black spore (freq bonus 8) The monster species that spawned more often: metal slime (freq bonus 16) The monster species that spawned more often: crebain (freq bonus 14) The monster species that spawned more often: ancient psychic dragon (freq bonus 66) The monster species that spawned more often: pesky undead devilfish (freq bonus 30) The monster species that spawned more often: rocking-horse-fly (freq bonus 22) The monster species that spawned more often: real tiny lich (freq bonus 8) The monster species that spawned more often: spectral anaconda (freq bonus 14) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster species that never randomly spawned: Aballino The monster species that never randomly spawned: sawhorse morphinic The monster species that never randomly spawned: fife stalk The monster species that never randomly spawned: screaming skull The monster species that never randomly spawned: Traffic Kop The monster species that never randomly spawned: spectral killer The monster species that never randomly spawned: shock wolf The monster species that never randomly spawned: horn drill turret The monster species that never randomly spawned: underpants gnome The monster species that never randomly spawned: impalpable offending compactly pa The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: implant of badness (prismatic) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 13) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 18) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 14) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 12) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 42) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 14) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 33) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 9) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 10) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 3) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 86) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 20) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: implant of faith (resonant) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 2) Trap randomization happened for 1 in 474 traps Next attribute increase check would have come at turn 154 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having half spell damage (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (628) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (rural helmet) leather gloves (moth-bitten gloves) low boots (walking shoes) Scrolls scroll of healing (AITOFCD TINGAED NCELCD NFUSFCD) scroll of mana (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of phase door (DEATH TO CLEANERS) scroll of standard id (KLATHA DATHA NY ARYATHA) scroll of cure (BREAKPOINT) * scroll of extra healing (THX CHRIS FOR MAKING THE ELDER PRIEST) * scroll of greater mana restoration (EDEVESH HANAGASH) Spellbooks spellbook of summon undead (octarine) Rings ring of warning (garnet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.