Leeroy, lawful male doppelganger Paladin -+--- |.d.| |..@| ----- [Leeroy the Fighter of Law] St6 Dx10 Co13 In8 Wi12 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Whoops - your hands are squeezed by these gloves! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 383 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 52% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 84% Wand drop chance was reduced to 93% Potion drop chance was reduced to 78% Armor drop chance was reduced to 95% Tool drop chance was reduced to 94% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: attack spells (turn 15) The following skill became untrainable if you tried to train it too early: dart (turn 88) The following skill became untrainable after a while: riding (turn 8630) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 22757) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 88927 Monster spawn increase reached its maximum at turn 374557 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 467731 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: jabberwock (freq bonus 4) The monster species that spawned more often: Ozan (freq bonus 5) The monster species that spawned more often: black Angel (freq bonus 6) The monster species that spawned more often: obnoxious naiad (freq bonus 12) The monster species that spawned more often: Eclavdra (freq bonus 40) The monster species that spawned more often: emerald dragon (freq bonus 10) The monster species that spawned more often: surveillance comprehend raving nothing yid calmer (freq bonus 16) The monster species that spawned more often: high warp fungus (freq bonus 48) The monster species that spawned more often: irresistible colony (freq bonus 32) The monster species that spawned more often: white unicorn (freq bonus 24) The monster species that spawned more often: ancient green dragon (freq bonus 20) The monster species that spawned more often: stupid bully (freq bonus 24) The monster species that spawned more often: black pudding (freq bonus 14) The monster species that spawned more often: charging kindness (freq bonus 14) The monster species that spawned more often: charcoal colony (freq bonus 28) The monster species that spawned more often: Grahw (freq bonus 24) The monster species that spawned more often: werecentaur (freq bonus 112) The monster species that spawned more often: Abhoth, Source of Uncleanness (freq bonus 144) The monster species that spawned more often: geneva housecleaned (freq bonus 18) The monster species that spawned more often: earth demon (freq bonus 36) The monster species that spawned more often: sexy girl (freq bonus 14) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 8) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster species that never randomly spawned: emasculating greenhouse pastoral attained discontinuation The monster species that never randomly spawned: Vegeta, the Super Sayajin Prince The monster species that never randomly spawned: takeaway turret The monster species that never randomly spawned: Lugribossk The monster species that never randomly spawned: hurtful spirit The monster species that never randomly spawned: passive mind flayer The monster species that never randomly spawned: Erogenous Katia The monster species that never randomly spawned: Revier The monster species that never randomly spawned: abyss fiend The monster species that never randomly spawned: wing bundle driver The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 7) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 8) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 20) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 12) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 16) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 6) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 64) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 41) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 2) Trap randomization happened for 1 in 597 traps Next attribute increase check would have come at turn 302 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (327) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (mechanical helmet) leather gloves (spanish gloves) low boots (walking shoes) Scrolls scroll of healing (CHOP CAN BREAKED THE BARRIER) scroll of mana (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) scroll of phase door (VITIO SUS) scroll of standard id (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of cure (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) * scroll of extra healing (OM) * scroll of greater mana restoration (DEFINITELY NOT THE ORACLE) Spellbooks spellbook of freeze sphere (indexed) Rings ring of warning (cashed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.