Leeroy, lawful male doppelganger Paladin Z ---- .B| -..| |@.| #d..| ....| ------ [Leeroy the Fighter of Law] St6 Dx12 Co15 In8 Wi8 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of anti disintegration - This is a spellbook. Color: brown. Material: paper. Appearance: garbage. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell provides temporary disintegration resistance when cast. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: stealth You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 38 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 14% Wand drop chance was reduced to 55% Amulet drop chance was reduced to 75% Implant drop chance was reduced to 85% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 91% Tool drop chance was reduced to 93% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 23) The following skill became untrainable if you tried to train it too early: trident (turn 8512) The following skill became untrainable after a while: enchantment spells (turn 47720) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 7165) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 74704 Monster spawn increase reached its maximum at turn 345844 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4424692 The monster class that cannot be genocided was worm The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: crappy brat (freq bonus 18) The monster species that spawned more often: scarlet growth (freq bonus 8) The monster species that spawned more often: corridor brickiest (freq bonus 8) The monster species that spawned more often: foretosu (freq bonus 30) The monster species that spawned more often: plasma growth (freq bonus 10) The monster species that spawned more often: player permamimic (freq bonus 36) The monster species that spawned more often: stinger (freq bonus 4) The monster species that spawned more often: wordlessly ophthalmoscopy (freq bonus 10) The monster species that spawned more often: arctic fern (freq bonus 36) The monster species that spawned more often: betrayed maia (freq bonus 12) The monster species that spawned more often: siena mushroom (freq bonus 12) The monster species that spawned more often: lode superintended staying (freq bonus 3) The monster species that spawned more often: Radio Keelhauler (freq bonus 36) The monster species that spawned more often: giant tree rat (freq bonus 24) The monster species that spawned more often: kobold cleric (freq bonus 40) The monster species that spawned more often: dryad kelp (freq bonus 6) The monster species that spawned more often: lich lichen (freq bonus 4) The monster species that spawned more often: attendantly searchable (freq bonus 10) The monster species that spawned more often: criminal of the service (freq bonus 6) The monster species that spawned more often: cutting terror (freq bonus 6) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 8) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster species that never randomly spawned: spell sucker The monster species that never randomly spawned: large visor snake The monster species that never randomly spawned: Metal-elf The monster species that never randomly spawned: energy stalk The monster species that never randomly spawned: gray growth The monster species that never randomly spawned: false mushroom The monster species that never randomly spawned: workingman bedraggled The monster species that never randomly spawned: RNG Katcher The monster species that never randomly spawned: definition monster The monster species that never randomly spawned: cat lich The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 10) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 14) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 31) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 33) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 4) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 10) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 3) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 2) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 4) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 4) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this trap was always invisible: punishment trap The RNG hath decreed that this trap was generated more often: elongation trap (freq bonus 8) Trap randomization happened for 1 in 680 traps Next attribute increase check would have come at turn 524 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having stealth (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (595) You survived Spells known in the end Name Level Category Fail Memory a - anti disintegration 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (meso helmet) leather gloves (inverse gloves) low boots (walking shoes) Scrolls scroll of healing (NIIN VOIMME TOIMIA) scroll of mana (TRATS ARL) scroll of phase door (ERO ERO ERO ERO MUSHROOM MUSHROOM) scroll of standard id (ALERT CREEPS HOT ASS) scroll of cure (HAJA WENN MAN SEINEN CODE HALT NIE TESTET) * scroll of extra healing (DUVESSA SIFMUNA SAMANTHA) * scroll of greater mana restoration (PLAY DOT POKEMONSHOWDOWN DOT COM) Spellbooks spellbook of anti disintegration (garbage) Rings ring of warning (high) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.