Leeroy, lawful male doppelganger Paladin -.-.-+-- |......| -----......----- |.........@....| |.........d....| -----......----- |......| -+------ [Leeroy the Fighter of Law] St4 Dx6 Co9 In12 Wi13 Ch3 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw11(26) AC0 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of cause fear - This is a spellbook. Color: bright green. Material: paper. Appearance: emanating. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Use this spell to make monsters flee from you. Occasionally it backlashes, afflicting you with a standard status effect. spellbook of cause fear - This is a spellbook. Color: bright green. Material: paper. Appearance: emanating. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Use this spell to make monsters flee from you. Occasionally it backlashes, afflicting you with a standard status effect. You hear maniacal laughter in the distance. You don't have enough energy to cast that spell. The required amount was 15. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: peacevision You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 199 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 44% Ring drop chance was reduced to 58% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 85% Tool drop chance was reduced to 75% Concealing monsters were spawned underneath items 46% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: form VI (Niman) The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: club (turn 42) The following skill became untrainable if you tried to train it too early: occult spells (turn 4148) The following skill became untrainable after a while: searching (turn 31423) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 31560) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 46042 Monster spawn increase reached its maximum at turn 178049 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1164825 The monster class that cannot be genocided was grue The monster class that was spawned more often: grue (freq bonus 6) The monster species that spawned more often: Kaonashi (freq bonus 44) The monster species that spawned more often: aggravated beam (freq bonus 24) The monster species that spawned more often: neurocobra (freq bonus 26) The monster species that spawned more often: mid centaur (freq bonus 12) The monster species that spawned more often: hairy mold (freq bonus 48) The monster species that spawned more often: Aballino (freq bonus 16) The monster species that spawned more often: Amelie (freq bonus 9) The monster species that spawned more often: sufflated macromolecule captured (freq bonus 132) The monster species that spawned more often: cartoonist lowered (freq bonus 16) The monster species that spawned more often: Astaphaios (freq bonus 18) The monster species that spawned more often: solid warp fungus (freq bonus 48) The monster species that spawned more often: disenchanter fungus (freq bonus 30) The monster species that spawned more often: inertia troll (freq bonus 48) The monster species that spawned more often: white seraphon (freq bonus 27) The monster species that spawned more often: figment of nastiness (freq bonus 20) The monster species that spawned more often: mirror grue (freq bonus 14) The monster species that spawned more often: shard growth (freq bonus 7) The monster species that spawned more often: Pustulence (freq bonus 24) The monster species that spawned more often: dim bulb (freq bonus 18) The monster species that spawned more often: very old white dragon (freq bonus 56) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 1) The monster species that never randomly spawned: Policeman Kleever The monster species that never randomly spawned: disembarkation playwright The monster species that never randomly spawned: Larry The monster species that never randomly spawned: nether mold The monster species that never randomly spawned: bandarchor The monster species that never randomly spawned: processional moment The monster species that never randomly spawned: beautiful girl The monster species that never randomly spawned: gelatinous dice The monster species that never randomly spawned: Banpei-kun The monster species that never randomly spawned: clock forest spider The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 6) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 19) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 19) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 6) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 18) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 17) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 24) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 51) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 5) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 2) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 98) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 6) Trap randomization happened for 1 in 842 traps Next attribute increase check would have come at turn 990 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having displacement (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1480 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (319) You survived Spells known in the end Name Level Category Fail Memory a - cause fear 3 enchant 0% 210% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (twisted visor helmet) leather gloves (fingerless gloves) low boots (walking shoes) Scrolls scroll of healing (YOU DONT STAND A CHANCE) scroll of mana (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of phase door (POLSKA TO WIELKI KRAJ) scroll of standard id (MY SWEET VELCRO STRAP) scroll of cure (NYAH NYAH CATCHMEIFYOUCAA AN) * scroll of extra healing (AMERICA FIRST NETHACK SECOND) * scroll of greater mana restoration (POWER IS GREATER THE BASE IS LESS) Spellbooks spellbook of cause fear (emanating) Rings ring of warning (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (23 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.