Leeroy, lawful male albae Nuclear Physicist -------- |#......| |..Z....| |..@...$| ----- --- [Leeroy the Safety Officer] St10 Dx5 Co9 In17 Wi7 Ch7 NucAlbMalLaw Dlvl:1 $0 HP17(17) Pw24(24) AC12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Nuclear Physicist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 36 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 211 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 58% Wand drop chance was reduced to 69% Implant drop chance was reduced to 94% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 83% Tool drop chance was reduced to 71% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: techniques (turn 97) The following skill became untrainable if you tried to train it too early: chaos spells (turn 132) The following skill became untrainable after a while: two-weapon combat (turn 15240) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 22251) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81911 Monster spawn increase reached its maximum at turn 205181 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1724240 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: pudding or ooze (freq bonus 5) The monster species that spawned more often: kobold lord (freq bonus 6) The monster species that spawned more often: superjedi (freq bonus 48) The monster species that spawned more often: panther (freq bonus 42) The monster species that spawned more often: frustrated gladiola projectile ravaged (freq bonus 12) The monster species that spawned more often: super trapdoor spider (freq bonus 60) The monster species that spawned more often: quantum crasher (freq bonus 24) The monster species that spawned more often: highwaymen improvement (freq bonus 7) The monster species that spawned more often: The disgusting friend of Lilly's brother (freq bonus 28) The monster species that spawned more often: Janine's sneaker (freq bonus 7) The monster species that spawned more often: miller dilapidator (freq bonus 14) The monster species that spawned more often: ferrous terror (freq bonus 42) The monster species that spawned more often: master gray dragon (freq bonus 21) The monster species that spawned more often: hup sheeting (freq bonus 18) The monster species that spawned more often: kobold barlord (freq bonus 54) The monster species that spawned more often: paranoid schizo (freq bonus 42) The monster species that spawned more often: amnesia stalk (freq bonus 7) The monster species that spawned more often: pile of killer coins (freq bonus 16) The monster species that spawned more often: muad agent (freq bonus 27) The monster species that spawned more often: Radio Kchief (freq bonus 8) The monster species that spawned more often: exploding greaseball (freq bonus 18) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 6) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster species that never randomly spawned: tasloi The monster species that never randomly spawned: static force leprechaun The monster species that never randomly spawned: shushed twinkly The monster species that never randomly spawned: Ronja's block-heeled combat boot The monster species that never randomly spawned: randomizer The monster species that never randomly spawned: scabbily michigan The monster species that never randomly spawned: everchanging ray The monster species that never randomly spawned: elenette The monster species that never randomly spawned: berthmartar The monster species that never randomly spawned: nautilus officer The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 172) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 5) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 36) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 16) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 34) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 4) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 8) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 30) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 100) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this trap was always invisible: contamination trap The RNG hath decreed that this trap was generated more often: sound effect trap (freq bonus 1) Trap randomization happened for 1 in 584 traps Next attribute increase check would have come at turn 471 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining You had contamination resistance You had improved technique levels You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gina, Gordon Freeman and G-Man Your deity was Gina The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (97) You survived You didn't know any spells. Techniques known in the end Name Level Status decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) Scrolls scroll of healing (MAY THE FORCE BE WITH YOU) scroll of mana (1UP EXTRA LIFE GET) scroll of phase door (WERMUT MOSERMOSER) scroll of standard id (YOU REALLY BECOME STRONGER) scroll of cure (I THINK THE WAND BALANCE PATCH SUXXORZ) * scroll of extra healing (SUCCOTASH EM EXTENDED LOONY TOON) * scroll of greater mana restoration (ATTACK WITH NUGGEL DEFENCE FALL) Potions potion of healing (oobleck) Wands wand of probing (alarming) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Nuclear Physicist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.