Leeroy, lawful male doppelganger Paladin ---------- |...@....| ....|d...| |........| |........| ---------- [Leeroy the Fighter of Law] St3 Dx12 Co16 In7 Wi12 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: stealth You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 23 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 104 Monsters only dropped their musable items with 30% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 99% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 90% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: form III (Soresu) The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 2) The following skill became untrainable if you tried to train it too early: form V (Djem So) (turn 270) The following skill became untrainable after a while: searching (turn 63184) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 7768) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 56787 Monster spawn increase reached its maximum at turn 131985 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 258180 The monster class that cannot be genocided was light The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: afflicted creature (freq bonus 40) The monster species that spawned more often: dragon girl (freq bonus 16) The monster species that spawned more often: poisonous blob (freq bonus 7) The monster species that spawned more often: red frog (freq bonus 18) The monster species that spawned more often: elder orange dragon (freq bonus 36) The monster species that spawned more often: filled energar (freq bonus 42) The monster species that spawned more often: Miriam the Spirit Girl (freq bonus 21) The monster species that spawned more often: frolicker aviation (freq bonus 12) The monster species that spawned more often: black spore (freq bonus 5) The monster species that spawned more often: gun cat (freq bonus 42) The monster species that spawned more often: leader xorn (freq bonus 64) The monster species that spawned more often: Blasted Angel (freq bonus 24) The monster species that spawned more often: diminutive kobold (freq bonus 18) The monster species that spawned more often: breadth slither (freq bonus 5) The monster species that spawned more often: tricycling spasmodic rifleman (freq bonus 54) The monster species that spawned more often: unpa (freq bonus 48) The monster species that spawned more often: huge metal mole (freq bonus 12) The monster species that spawned more often: lilac colony (freq bonus 30) The monster species that spawned more often: alien speedcrone (freq bonus 30) The monster species that spawned more often: hobbit on crack (freq bonus 18) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster species that never randomly spawned: Hendric The monster species that never randomly spawned: humpback sorry The monster species that never randomly spawned: metal troll The monster species that never randomly spawned: thorn warp patch The monster species that never randomly spawned: silesia unmixt The monster species that never randomly spawned: drum vortex The monster species that never randomly spawned: blusher bonum The monster species that never randomly spawned: ugly stick The monster species that never randomly spawned: deadly eye The monster species that never randomly spawned: larva The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 16) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 3) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 22) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 5) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 2) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 14) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 78) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 14) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 1) Trap randomization happened for 1 in 248 traps Next attribute increase check would have come at turn 1169 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having flying (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (516) You survived Spells known in the end Name Level Category Fail Memory a - extra healing 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (wide conical hat) leather gloves (mirrored gloves) low boots (walking shoes) Scrolls scroll of healing (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) scroll of mana (WELCOME TO ANGBAND) scroll of phase door (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) scroll of standard id (BYE BITCH) scroll of cure (OCTAHEXAOCTA) * scroll of extra healing (DISSOLVED UNDEAD POTATO) * scroll of greater mana restoration (CHALCHAK CHALKOUM CHIAM CHARCHROUM) Spellbooks spellbook of extra healing (emanating) Rings ring of warning (lighting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.