Leeroy, lawful male doppelganger Paladin ---------- ...d@....| |....$...| |........| -----..... ....| ----- [Leeroy the Fighter of Law] St5 Dx8 Co14 In11 Wi12 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 320 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 73% Tool drop chance was reduced to 80% Monster death drops spawned with only 99% chance The following skill could not be trained at all: form II (Makashi) The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 101) The following skill became untrainable if you tried to train it too early: riding (turn 390) The following skill became untrainable after a while: occult spells (turn 68434) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 61164) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 52052 Monster spawn increase reached its maximum at turn 147568 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 893174 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: unicorn or horse (freq bonus 3) The monster species that spawned more often: blade of chaos (freq bonus 5) The monster species that spawned more often: lightning paraelemental (freq bonus 12) The monster species that spawned more often: brattish heterogeneity (freq bonus 12) The monster species that spawned more often: jitterbug (freq bonus 12) The monster species that spawned more often: Corina (freq bonus 28) The monster species that spawned more often: huge bugbear (freq bonus 6) The monster species that spawned more often: incubus (freq bonus 10) The monster species that spawned more often: freaking dryad (freq bonus 36) The monster species that spawned more often: Nai-no-kami (freq bonus 9) The monster species that spawned more often: vicar proctoscopically (freq bonus 14) The monster species that spawned more often: Enki (freq bonus 14) The monster species that spawned more often: nasty chasme (freq bonus 10) The monster species that spawned more often: zombified dwarf (freq bonus 30) The monster species that spawned more often: Nyogtha, the Thing that Should not Be (freq bonus 18) The monster species that spawned more often: tower master (freq bonus 15) The monster species that spawned more often: hell fire rogue (freq bonus 21) The monster species that spawned more often: Roy (freq bonus 24) The monster species that spawned more often: shrunken head (freq bonus 12) The monster species that spawned more often: water hulk (freq bonus 16) The monster species that spawned more often: jibing vivific (freq bonus 24) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 3) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 3) The monster species that never randomly spawned: unaccountable slackened The monster species that never randomly spawned: noxious fungus The monster species that never randomly spawned: gru The monster species that never randomly spawned: annis hag The monster species that never randomly spawned: improvise plateau moonstone The monster species that never randomly spawned: couple murderer The monster species that never randomly spawned: undefined creature The monster species that never randomly spawned: It The monster species that never randomly spawned: helper mummy The monster species that never randomly spawned: regenerating mind flayer The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 54) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 9) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 20) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 10) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 12) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 12) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 50) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 6) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 5) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 2) Trap randomization happened for 1 in 494 traps Next attribute increase check would have come at turn 514 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having phasing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (486) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (full helmet) leather gloves (shitty gloves) low boots (walking shoes) Scrolls scroll of healing (ONE BELONGS BELONGED) scroll of mana (YASH EM EXTENDED POSIX SHELL) scroll of phase door (MAND PENDING MAGIC SPELL) scroll of standard id (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of cure (PEWDYWYPIE) * scroll of extra healing (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) * scroll of greater mana restoration (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) Spellbooks spellbook of cure sickness (parchment) Rings ring of warning (above) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.