Leeroy, lawful male doppelganger Paladin ----- |@..+ |d..| |...| -.--- 8 [Leeroy the Fighter of Law] St6 Dx7 Co10 In10 Wi11 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: technicality You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 74% chance Ring drop chance was reduced to 89% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 84% Food drop chance was reduced to 96% The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: spear (turn 58) The following skill became untrainable if you tried to train it too early: implants (turn 62) The following skill became untrainable after a while: devices (turn 9320) The following skill couldn't be trained before a certain turn number is reached: shield (turn 15184) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 43776 Monster spawn increase reached its maximum at turn 140916 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 7466672 The monster class that cannot be genocided was (null) The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: scorched snake (freq bonus 28) The monster species that spawned more often: deceit vial (freq bonus 16) The monster species that spawned more often: ax (freq bonus 16) The monster species that spawned more often: terchet fungus (freq bonus 6) The monster species that spawned more often: organized hc thief (freq bonus 9) The monster species that spawned more often: undead wizard (freq bonus 15) The monster species that spawned more often: inexcusability capitulary (freq bonus 12) The monster species that spawned more often: unvaccinated wainscotting bespattering intoned deemed laugh isopropyl (freq bonus 16) The monster species that spawned more often: Antimatter Kchief (freq bonus 8) The monster species that spawned more often: zyborg (freq bonus 24) The monster species that spawned more often: suffocation cube (freq bonus 30) The monster species that spawned more often: tower statue (freq bonus 32) The monster species that spawned more often: giant turtle (freq bonus 10) The monster species that spawned more often: whole-troll (freq bonus 8) The monster species that spawned more often: windiest repose nailhead (freq bonus 84) The monster species that spawned more often: evil necro mage (freq bonus 5) The monster species that spawned more often: multi-hued force patch (freq bonus 24) The monster species that spawned more often: Giulia's dancing shoe (freq bonus 60) The monster species that spawned more often: black mushroom (freq bonus 14) The monster species that spawned more often: Vilea's sister (freq bonus 3) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 6) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster species that never randomly spawned: terchet stalk The monster species that never randomly spawned: cuddle monster The monster species that never randomly spawned: adventurer warp fungus The monster species that never randomly spawned: spherical bulb The monster species that never randomly spawned: large blue snake The monster species that never randomly spawned: killer kop The monster species that never randomly spawned: navy growth The monster species that never randomly spawned: lemure The monster species that never randomly spawned: Judge Fear The monster species that never randomly spawned: problem mincier The monster class that always generated with extra speed: leprechaun The monster class that more likely to generate with musable stuff: lizard The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 24) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 16) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 4) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 347) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 2) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 3) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 5) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 10) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 5) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 5) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 17) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 91) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this trap was always invisible: levitation trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 26) Trap randomization happened for 1 in 497 traps Next attribute increase check would have come at turn 393 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having technicality (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (515) You survived Spells known in the end Name Level Category Fail Memory a - jumping 1 body 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (meso helmet) leather gloves (yellow gloves) low boots (walking shoes) Scrolls scroll of healing (TEPER VY MERTVY) scroll of mana (BASA MAINASA 1 MINETA MA AUCHA) scroll of phase door (HARATTAMA KIYOTTAMA) scroll of standard id (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) scroll of cure (ENO OWT EERHT) * scroll of extra healing (GRAB EM BY THE PUSSY) * scroll of greater mana restoration (EIGHT MONTHS IS TOO LONG DUDE) Spellbooks spellbook of jumping (unidentified) Rings ring of warning (lighting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.