Leeroy, lawful male doppelganger Paladin --- ..---- -.d..| |.@..| 8 -....| .....| -----.- Z [Leeroy the Fighter of Law] St4 Dx13 Co12 In7 Wi13 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: reflection You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 22 Monsters only dropped their musable items with 60% chance Wand drop chance was reduced to 91% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 87% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 47% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: elemental spells (turn 8) The following skill became untrainable if you tried to train it too early: club (turn 222) The following skill became untrainable after a while: broadsword (turn 55240) The following skill couldn't be trained before a certain turn number is reached: riding (turn 45339) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 47904 Monster spawn increase reached its maximum at turn 142917 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1082328 The monster class that cannot be genocided was xorn The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: timer nymph (freq bonus 8) The monster species that spawned more often: winged kraken lich (freq bonus 24) The monster species that spawned more often: weregelatinouscube (freq bonus 6) The monster species that spawned more often: red hot ride (freq bonus 6) The monster species that spawned more often: poison slime (freq bonus 12) The monster species that spawned more often: pitiful-looking beggar (freq bonus 9) The monster species that spawned more often: clear jelly (freq bonus 6) The monster species that spawned more often: bloody eye (freq bonus 12) The monster species that spawned more often: nasty stalk (freq bonus 6) The monster species that spawned more often: poison gas turret (freq bonus 24) The monster species that spawned more often: kappa warrior (freq bonus 16) The monster species that spawned more often: un in Protect mode (freq bonus 10) The monster species that spawned more often: jungle warrior shaman (freq bonus 18) The monster species that spawned more often: toxic grue (freq bonus 12) The monster species that spawned more often: poisonous missingno (freq bonus 24) The monster species that spawned more often: ogre chieftain (freq bonus 12) The monster species that spawned more often: eternity engine (freq bonus 6) The monster species that spawned more often: unlocated demagogic (freq bonus 15) The monster species that spawned more often: hair beard (freq bonus 8) The monster species that spawned more often: swirlier stolidity (freq bonus 15) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 4) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 3) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 6) The monster species that never randomly spawned: vampiric spore The monster species that never randomly spawned: Pero Pero The monster species that never randomly spawned: cave crawler The monster species that never randomly spawned: inka girl The monster species that never randomly spawned: tracheobronchial constricted The monster species that never randomly spawned: elder water dragon The monster species that never randomly spawned: abscissa highborn exonerate The monster species that never randomly spawned: dream vortex The monster species that never randomly spawned: undead goldminer The monster species that never randomly spawned: relight raiding The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 11) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 6) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 53) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 15) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 6) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 9) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 11) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 6) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 4) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 27) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: checker boots (fetish heels) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 1) Trap randomization happened for 1 in 267 traps Next attribute increase check would have come at turn 478 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having free action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (510) You survived Spells known in the end Name Level Category Fail Memory a - detect foot 7 divine 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (echo helmet) leather gloves (racer gloves) low boots (walking shoes) Scrolls scroll of healing (GO AWAY) scroll of mana (WEATHER GH-KISS) scroll of phase door (EFFECT MORE APPEARING) scroll of standard id (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of cure (GRO STUNT NO EFFECTIVE) * scroll of extra healing (PRIME DOT ZIP) * scroll of greater mana restoration (SWEET FEET) Spellbooks spellbook of detect foot (wet) Rings ring of warning (steel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.