Leeroy, lawful male doppelganger Paladin --------- |....KK.+ +..f....| |...@..$+ --------- [Leeroy the Fighter of Law] St3 Dx5 Co8 In9 Wi8 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You lack the strength to cast spells. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Gem identification only worked 100 times out of 101 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 84% Tool drop chance was reduced to 96% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: matter spells (turn 12) The following skill became untrainable if you tried to train it too early: shield (turn 196) The following skill became untrainable after a while: high heels (turn 43741) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 48185) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 46910 Monster spawn increase reached its maximum at turn 182600 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4634640 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: unicorn or horse (freq bonus 4) The monster species that spawned more often: octarine warp fungus (freq bonus 16) The monster species that spawned more often: percenti passes to you! (freq bonus 18) The monster species that spawned more often: smoke golem (freq bonus 6) The monster species that spawned more often: Eden (freq bonus 12) The monster species that spawned more often: rockaby wheat (freq bonus 8) The monster species that spawned more often: sexton (freq bonus 24) The monster species that spawned more often: night willow (freq bonus 48) The monster species that spawned more often: luminescent warp fungus (freq bonus 64) The monster species that spawned more often: ball of radiance (freq bonus 20) The monster species that spawned more often: ice bug (freq bonus 36) The monster species that spawned more often: black grip arm (freq bonus 8) The monster species that spawned more often: white mold (freq bonus 8) The monster species that spawned more often: stealing machine (freq bonus 18) The monster species that spawned more often: wicked woods (freq bonus 12) The monster species that spawned more often: clicking warp patch (freq bonus 30) The monster species that spawned more often: fessed fulminant (freq bonus 8) The monster species that spawned more often: huge brown bat (freq bonus 44) The monster species that spawned more often: nondescript mushroom (freq bonus 10) The monster species that spawned more often: flightless shantak (freq bonus 18) The monster species that spawned more often: agate patch (freq bonus 28) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters that roar (freq bonus 3) The monster trait that was more common: monsters that have bite attacks (freq bonus 4) The monster species that never randomly spawned: animated limb The monster species that never randomly spawned: sacredly yucca The monster species that never randomly spawned: treatable misaddressing The monster species that never randomly spawned: voodoo fetish blowdart The monster species that never randomly spawned: special growth The monster species that never randomly spawned: lesser maia The monster species that never randomly spawned: ill stalk The monster species that never randomly spawned: baby wyvern The monster species that never randomly spawned: dragonite The monster species that never randomly spawned: moldier gauntly overcome The monster class that always generated with extra speed: nymph The monster class that more likely to generate with musable stuff: trove The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 106) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 18) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 39) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 16) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 3) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 75) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 10) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 4) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 2) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 3) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 6) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 11) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 3) Trap randomization happened for 1 in 477 traps Trap difficulty was increased by 4 Next attribute increase check would have come at turn 2389 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having confusion resistance (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1180) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (less helmet) leather gloves (shitty gloves) low boots (walking shoes) Scrolls scroll of healing (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) scroll of mana (TOME IS A CREATION BY DARKGOD) scroll of phase door (SPORKHACK ASCENSION) scroll of standard id (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of cure (TEKMAKMAYACON) * scroll of extra healing (IRC LAUNCH STRANGEBOT SUDO SCREEN) * scroll of greater mana restoration (HAS README) Spellbooks spellbook of protection (leather) Rings ring of warning (soft) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.