Leeroy, lawful male doppelganger Paladin -.--- |...| |...+ |...| |`..+ |..@| |..f. ----- [Leeroy the Fighter of Law] St8 Dx9 Co18 In9 Wi9 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: reflection You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 20 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 83% Potion drop chance was reduced to 85% Armor drop chance was reduced to 81% Tool drop chance was reduced to 80% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: form VI (Niman) (turn 5) The following skill became untrainable if you tried to train it too early: protection spells (turn 10) The following skill became untrainable after a while: high heels (turn 25697) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 55212) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 38092 Monster spawn increase reached its maximum at turn 139192 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1123800 The monster class that cannot be genocided was quadruped Today, this monster class was always generated invisible: rust monster or disenchanter The monster class that was spawned more often: lizard (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 1) The monster species that spawned more often: cosigning unstuck (freq bonus 36) The monster species that spawned more often: water vortex (freq bonus 4) The monster species that spawned more often: cartoonist lowered (freq bonus 4) The monster species that spawned more often: amnesia monster (freq bonus 12) The monster species that spawned more often: Eveline (freq bonus 14) The monster species that spawned more often: voracious bug (freq bonus 14) The monster species that spawned more often: Kraken, the Fiend of Water (freq bonus 24) The monster species that spawned more often: giant brown dragonfly (freq bonus 4) The monster species that spawned more often: shining smasher (freq bonus 24) The monster species that spawned more often: F+7*@'z,&A+(]RSz. (freq bonus 12) The monster species that spawned more often: swamp hydra (freq bonus 4) The monster species that spawned more often: deep gnome (freq bonus 36) The monster species that spawned more often: pizzeria database aphrodisiacal (freq bonus 5) The monster species that spawned more often: jynx (freq bonus 12) The monster species that spawned more often: Ina's hugging boot (freq bonus 6) The monster species that spawned more often: flying bunch of counterfeit cash (freq bonus 4) The monster species that spawned more often: guttersnipe integrating (freq bonus 3) The monster species that spawned more often: brown starlit sky (freq bonus 18) The monster species that spawned more often: illithid larva (freq bonus 12) The monster species that spawned more often: creeping mold (freq bonus 12) The monster trait that was more common: monsters that count as bats (freq bonus 3) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 14) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 4) The monster species that never randomly spawned: undead stand user The monster species that never randomly spawned: tureen jorum The monster species that never randomly spawned: non-mad boomer The monster species that never randomly spawned: hole patch The monster species that never randomly spawned: sow retard The monster species that never randomly spawned: luxid grue The monster species that never randomly spawned: chestaur The monster species that never randomly spawned: okutan The monster species that never randomly spawned: suey transfix The monster species that never randomly spawned: dead ghost The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: woolen shirt ((null)) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 14) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 20) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 18) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 13) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 19) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 28) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 9) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 11) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 52) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 61) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this trap was always invisible: flicker strip trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 1) Trap randomization happened for 1 in 859 traps Trap difficulty was increased by 92 Next attribute increase check would have come at turn 759 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having reflection (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (563) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (celtic helmet) leather gloves (brand-new gloves) low boots (walking shoes) Scrolls scroll of healing (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of mana (POKEDEX REGISTRATION COMPLETE) scroll of phase door (FLOW AND WAVE MOVES IS MORE POWER) scroll of standard id (TRATS ARL) scroll of cure (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) * scroll of extra healing (QUICKER USED THE STUNT OF ELF) * scroll of greater mana restoration (VO BIEN VOI MUOI CHAN UON) Spellbooks spellbook of healing (pen-written) Rings ring of warning (crop) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.