Leeroy, lawful male doppelganger Paladin ---------- |......}}| |}.......| +........| |.}....f@| ---------- [Leeroy the Fighter of Law] St5 Dx9 Co10 In13 Wi14 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: warning You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 31 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 127 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 26% Ring drop chance was reduced to 85% Wand drop chance was reduced to 87% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 92% Tool drop chance was reduced to 91% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: sexy flats (turn 152) The following skill became untrainable if you tried to train it too early: attack spells (turn 18) The following skill became untrainable after a while: spear (turn 40438) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 39286) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 12560 Monster spawn increase reached its maximum at turn 178580 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2073888 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: slow shadow (freq bonus 78) The monster species that spawned more often: dark warp fungus (freq bonus 42) The monster species that spawned more often: gray unicorn foal (freq bonus 36) The monster species that spawned more often: greater dimmer (freq bonus 108) The monster species that spawned more often: master quylthulg (freq bonus 30) The monster species that spawned more often: memory moss (freq bonus 54) The monster species that spawned more often: porn succubus (freq bonus 4) The monster species that spawned more often: seven-tentacle hententmon (freq bonus 12) The monster species that spawned more often: porter flying dwarf (freq bonus 21) The monster species that spawned more often: giant garnet dragonfly (freq bonus 4) The monster species that spawned more often: uncommon lanolin brawniest disaffecting deoxidization (freq bonus 4) The monster species that spawned more often: Uruk-shark (freq bonus 18) The monster species that spawned more often: forest centaur (freq bonus 12) The monster species that spawned more often: lyrical flophouse (freq bonus 10) The monster species that spawned more often: russian hentai (freq bonus 8) The monster species that spawned more often: changeling forsooth vaccinia (freq bonus 8) The monster species that spawned more often: legion devil sergeant (freq bonus 10) The monster species that spawned more often: kill wing (freq bonus 12) The monster species that spawned more often: light blue icky thing (freq bonus 27) The monster species that spawned more often: slurring tinnier (freq bonus 4) The monster trait that was more common: monsters that are extra nasty (freq bonus 3) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 4) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 9) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 3) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 3) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 6) The monster species that never randomly spawned: sandestin The monster species that never randomly spawned: semi-novice ranger The monster species that never randomly spawned: suckoth blob The monster species that never randomly spawned: cloud of glory The monster species that never randomly spawned: holiday contra The monster species that never randomly spawned: vicious mushroom The monster species that never randomly spawned: finely culpably The monster species that never randomly spawned: radiant growth The monster species that never randomly spawned: nether nymph The monster species that never randomly spawned: rundown attender The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 43) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 18) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 153) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 41) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 12) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 19) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 2) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 7) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 3) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this trap was always invisible: covetousness trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 2) Trap randomization happened for 1 in 229 traps Next attribute increase check would have come at turn 380 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having quad attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (407) You survived Spells known in the end Name Level Category Fail Memory a - stone to flesh 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (spired helmet) leather gloves (dusty gloves) low boots (walking shoes) Scrolls scroll of healing (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) scroll of mana (YAWNING MY SHANK CUSTOMER) scroll of phase door (YIFFHACK FURRY KNIGHTS ATTACK) scroll of standard id (DDOS ATTACK) scroll of cure (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) * scroll of extra healing (89 50 4E 47 0D 0A 1A 0A) * scroll of greater mana restoration (NO ONE CAN STOP ME) Spellbooks spellbook of stone to flesh (sealed) Rings ring of warning (constricting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.