Leeroy, lawful male doppelganger Paladin --------- |.....@d. |......o| ---.-.--- [Leeroy the Fighter of Law] St8 Dx9 Co12 In5 Wi8 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: quad attacks Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 48% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 82% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 98% Armor drop chance was reduced to 70% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: spirituality (turn 16) The following skill became untrainable if you tried to train it too early: occult spells (turn 4446) The following skill became untrainable after a while: attack spells (turn 22387) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 33989) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 31560 Monster spawn increase reached its maximum at turn 192092 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 11776500 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: lizard (freq bonus 4) The monster species that spawned more often: blue-green mushroom (freq bonus 10) The monster species that spawned more often: poisoner (freq bonus 10) The monster species that spawned more often: barbed orc (freq bonus 40) The monster species that spawned more often: baal tentacle (freq bonus 10) The monster species that spawned more often: fucking hell I don't recognize this monster (freq bonus 6) The monster species that spawned more often: skylab renegade (freq bonus 18) The monster species that spawned more often: undead unbeliever (freq bonus 72) The monster species that spawned more often: jiangshi (freq bonus 5) The monster species that spawned more often: low speeze (freq bonus 12) The monster species that spawned more often: scleroma razored (freq bonus 27) The monster species that spawned more often: mist cloud (freq bonus 24) The monster species that spawned more often: migo warrior (freq bonus 5) The monster species that spawned more often: chalkier unidirectional (freq bonus 7) The monster species that spawned more often: moon-elf (freq bonus 60) The monster species that spawned more often: glib monster (freq bonus 24) The monster species that spawned more often: enchanted dog (freq bonus 12) The monster species that spawned more often: charcoal stalk (freq bonus 10) The monster species that spawned more often: numbness monster (freq bonus 8) The monster species that spawned more often: Xinivrae (freq bonus 10) The monster species that spawned more often: magic ray (freq bonus 15) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 6) The monster species that never randomly spawned: Banpei-kun The monster species that never randomly spawned: americanize freshwater The monster species that never randomly spawned: edgy warp patch The monster species that never randomly spawned: quinin distressfully The monster species that never randomly spawned: beige mushroom The monster species that never randomly spawned: master couatl The monster species that never randomly spawned: claw lich The monster species that never randomly spawned: droning ufo part The monster species that never randomly spawned: red ray The monster species that never randomly spawned: customary geotropically dismissed The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 22) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 30) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 67) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 34) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 4) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 20) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 37) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 7) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 15) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 5) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 11) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 34) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this trap was always invisible: tron trap The RNG hath decreed that this trap was generated more often: severe disenchant trap (freq bonus 6) Trap randomization happened for 1 in 361 traps Next attribute increase check would have come at turn 1143 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (350) You survived Spells known in the end Name Level Category Fail Memory a - resist petrification 7 protect 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (eternal helmet) leather gloves (parked gloves) low boots (walking shoes) Scrolls scroll of healing (WHAT IF FRED IS ACTUALLY GRILL) scroll of mana (LEGALIZE PEPPED WORMING ENHANCEMENT) scroll of phase door (CASH EM OUSSIDE HOW BOU DAH) scroll of standard id (CURSED GOLD DETECTION) scroll of cure (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) * scroll of extra healing (TRATS ARL) * scroll of greater mana restoration (S VEKTORI R TENSORI) Spellbooks spellbook of resist petrification (eternal) Rings ring of warning (indestructible) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.