Leeroy, lawful male ancient Paladin ---.- |...| |...| ....| |...| |f..| ..@o| ----- [Leeroy the Fighter of Law] St4 Dx14 Co9 In7 Wi9 Ch13 PalAncMalLaw Dlvl:1 $0 HP23(23) Pw11(21) AC-4 Exp1 T2 Vmt Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male ancient Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You put your finger into your mouth... You feel like you're going to throw up. spellbook of kusturun - This is a spellbook. Color: red. Material: paper. Appearance: fullpost. Spell level: 2. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. If you want to vomit for some reason, you can cast this spell. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: flying You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 11 Ring drop chance was reduced to 17% Wand drop chance was reduced to 87% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 81% Tool drop chance was reduced to 79% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: long sword (turn 15) The following skill became untrainable if you tried to train it too early: pick-axe (turn 100) The following skill became untrainable after a while: healing spells (turn 80542) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 50556) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37576 Monster spawn increase reached its maximum at turn 354316 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1023584 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: zombie (freq bonus 4) The monster color that was spawned more often: magenta (freq bonus 1) The monster species that spawned more often: ice mage (freq bonus 14) The monster species that spawned more often: greater hell spawn (freq bonus 10) The monster species that spawned more often: river giant (freq bonus 48) The monster species that spawned more often: Lisa's high-heeled sandal (freq bonus 6) The monster species that spawned more often: would-be yakuza (freq bonus 15) The monster species that spawned more often: tyrannosaur (freq bonus 78) The monster species that spawned more often: desert mountain dragon (freq bonus 22) The monster species that spawned more often: mishearing remodel (freq bonus 36) The monster species that spawned more often: blank gnome (freq bonus 10) The monster species that spawned more often: acidic mold (freq bonus 10) The monster species that spawned more often: glowing force fungus (freq bonus 5) The monster species that spawned more often: sticky growth (freq bonus 42) The monster species that spawned more often: fake spore (freq bonus 18) The monster species that spawned more often: novel fungus (freq bonus 16) The monster species that spawned more often: void fungus (freq bonus 63) The monster species that spawned more often: knottily countian exhortation (freq bonus 36) The monster species that spawned more often: magma spirit (freq bonus 24) The monster species that spawned more often: lillend (freq bonus 7) The monster species that spawned more often: world champion (freq bonus 108) The monster species that spawned more often: Josefine's super-sweet velcro sneaker (freq bonus 6) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 5) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 4) The monster species that never randomly spawned: hc religious figure The monster species that never randomly spawned: Haejin, the Enigma The monster species that never randomly spawned: emu The monster species that never randomly spawned: greedy Scottish barkeeper The monster species that never randomly spawned: germicide driver The monster species that never randomly spawned: Sonja's torn sneaker The monster species that never randomly spawned: young black dragon The monster species that never randomly spawned: roadblock colony The monster species that never randomly spawned: water dragon The monster species that never randomly spawned: canary The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bombardimon (exciting) The RNG hath decreed that this item was never generated: boots of freedom (tozalamoq chizilmasin) The RNG hath decreed that this item was never generated: quyosh nur (mirroring) The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was never generated: cloak of totter (tug'ilgan mato) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of stone (kulrang plash, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: war hat (keng metall elkan, freq bonus 337) The RNG hath decreed that this item was generated more often: boots of molasses (son chizilmasin, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 11) The RNG hath decreed that this item was generated more often: qattiqlashishi gallutsinatsiya (glowing, freq bonus 20) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 10) The RNG hath decreed that this item was generated more often: droven helm (o'rgimchak shaklida rul, freq bonus 3) The RNG hath decreed that this item was generated more often: red double lightsaber (ikki kishilik nur qilichi, freq bonus 6) The RNG hath decreed that this item was generated more often: lab coat (oq ko'ylagi, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of stability (og'ir plash, freq bonus 4) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (tumshuqli bolta, freq bonus 11) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: robe of specialty (jigarrang to'n, freq bonus 2) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (yoqut ajdaho yashir qalqoni, freq bonus 10) The RNG hath decreed that this item was always generated cursed: elongation cloak (uzoq masofaga plash) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG dubulg'a) The RNG hath decreed that this item was always generated cursed: paypaslab izlay oxirgi (hallucinating) The RNG hath decreed that this item was always generated cursed: implant of corruption (wailing) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (qimmat liboslar) The RNG hath decreed that this item was always generated cursed: suv toshqini (watery) The RNG hath decreed that this item was always generated cursed: skullcap (metall diskda) The RNG hath decreed that this item was always generated cursed: leather leash (uyda oziqlangan vositasi) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 2) Trap randomization happened for 1 in 734 traps Next attribute increase check would have come at turn 151 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was -1 You were nauseated (19) You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having flying (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1484 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (246) You survived Spells known in the end Name Level Category Fail Memory a - kusturun 2 body 0% 110% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) ward against flame 1 O Prepared(0) Discoveries Armor dubulg'a (meteorik dubulg'a) charm qo'lqop (yangi qo'lqop) past chizilmasin (poyabzal yurish) Scrolls scroll of davolash (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of sirli kuch (NNA GI NA ARA MKPURU AMU) scroll of bosqich eshik (FIRE IN THE ASS HOLE) scroll of yagona identifikatsiya (C00000000000000000000000000005) scroll of qattiqlashishi (YIKES) * scroll of qo'shimcha shifo (RTFM) * scroll of katta sehrli energiya tiklash (SCUMHACK ROLLING FOR STAIRS) Spellbooks spellbook of kusturun (fullpost) Rings ring of ogohlantirish (coral) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (24 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.