Leeroy, lawful male doppelganger Paladin ---------- |........| |......@.| |......d.| - -------- [Leeroy the Fighter of Law] St3 Dx8 Co16 In6 Wi10 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: discount action Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 93 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 47% chance Monsters only dropped their equipment with 80% chance Weapon drop chance was reduced to 64% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: morning star (turn 32) The following skill became untrainable if you tried to train it too early: short sword (turn 1408) The following skill became untrainable after a while: form VII (Juyo) (turn 50405) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 17158) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 26274 Monster spawn increase reached its maximum at turn 91472 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 663146 The monster class that cannot be genocided was ogre The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: pond naga (freq bonus 12) The monster species that spawned more often: gradable rebounding (freq bonus 18) The monster species that spawned more often: minor angel (freq bonus 12) The monster species that spawned more often: planarian togae (freq bonus 6) The monster species that spawned more often: Numina (freq bonus 10) The monster species that spawned more often: Anne (freq bonus 6) The monster species that spawned more often: unreal mold (freq bonus 4) The monster species that spawned more often: shimmering mold (freq bonus 24) The monster species that spawned more often: large pseudo rat (freq bonus 5) The monster species that spawned more often: ogre priest (freq bonus 4) The monster species that spawned more often: EQ Kommissioner (freq bonus 12) The monster species that spawned more often: lightbringer (freq bonus 24) The monster species that spawned more often: sterility annual (freq bonus 9) The monster species that spawned more often: autodialing armory (freq bonus 12) The monster species that spawned more often: ghetto growth (freq bonus 24) The monster species that spawned more often: ogre helmer (freq bonus 15) The monster species that spawned more often: undead spore (freq bonus 4) The monster species that spawned more often: bad stalk (freq bonus 36) The monster species that spawned more often: volt stalk (freq bonus 24) The monster species that spawned more often: blacksteel pudding (freq bonus 9) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 16) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 3) The monster species that never randomly spawned: crofter savouring The monster species that never randomly spawned: selenite butcher The monster species that never randomly spawned: maelstorm The monster species that never randomly spawned: linage exercisable porgy The monster species that never randomly spawned: living tornado The monster species that never randomly spawned: metallic blue centipede The monster species that never randomly spawned: nightshade The monster species that never randomly spawned: dalek The monster species that never randomly spawned: water-using dragon The monster species that never randomly spawned: obowoman The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 10) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 7) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 12) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 9) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 5) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: deformatting trap (freq bonus 3) Trap randomization happened for 1 in 6 traps Next attribute increase check would have come at turn 1192 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having stealth (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (592) You survived Spells known in the end Name Level Category Fail Memory a - banishing fear 4 healing 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (basin helmet) leather gloves (black gloves) low boots (walking shoes) Scrolls scroll of healing (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) scroll of mana (DYNA SOKO SUCK) scroll of phase door (SEXY BUTT CHEEKS) scroll of standard id (COMBATDEPTH LAB CORRODE) scroll of cure (QUASH EM EXTENDED HITMAN SERVICE) * scroll of extra healing (BANDSMAN GROOMS LUCK) * scroll of greater mana restoration (KUS VOLA ZABIJEM TA) Spellbooks spellbook of banishing fear (waving) Rings ring of warning (topaz) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.