Leeroy, lawful male doppelganger Paladin ------- |.....| | |...d.| |......- -....@| --..x.| { |..x$+ ------ [Leeroy the Fighter of Law] St6 Dx8 Co12 In9 Wi13 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw12(27) AC-1 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of detect water - This is a spellbook. Color: magenta. Material: paper. Appearance: magenta. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Tries to detect water sources on the level. You detect some water. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: fire resistance You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 35 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 87% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 19% Ring drop chance was reduced to 88% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 10% The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: form V (Djem So) The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: saber (turn 43) The following skill became untrainable if you tried to train it too early: divination spells (turn 96) You had blown your chance of training the divination spells skill The following skill became untrainable after a while: petkeeping (turn 44099) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 24142) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 72490 Monster spawn increase reached its maximum at turn 218770 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 650728 The monster class that cannot be genocided was grue The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: corpse archer (freq bonus 18) The monster species that spawned more often: kildkop (freq bonus 30) The monster species that spawned more often: Rodney's Sister (freq bonus 18) The monster species that spawned more often: jelly (freq bonus 40) The monster species that spawned more often: water lady (freq bonus 36) The monster species that spawned more often: Antonia's leather pump (freq bonus 10) The monster species that spawned more often: Uniform Sergeant (freq bonus 24) The monster species that spawned more often: RNG lich (freq bonus 18) The monster species that spawned more often: alienated ufo part (freq bonus 18) The monster species that spawned more often: real dark hound (freq bonus 24) The monster species that spawned more often: mortally crossing anathematize (freq bonus 16) The monster species that spawned more often: aerially excreta (freq bonus 20) The monster species that spawned more often: analgesic fungus (freq bonus 6) The monster species that spawned more often: Inuki (freq bonus 12) The monster species that spawned more often: desert fungus (freq bonus 66) The monster species that spawned more often: chaos servant (freq bonus 10) The monster species that spawned more often: succubi sorbic (freq bonus 12) The monster species that spawned more often: inductive preboiled (freq bonus 36) The monster species that spawned more often: solid stalk (freq bonus 36) The monster species that spawned more often: acidic cytoplasm (freq bonus 36) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 8) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 4) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 4) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 6) The monster trait that was more common: monsters that can throw boulders (freq bonus 4) The monster trait that was more common: monsters that are mindless (freq bonus 4) The monster trait that was more common: monsters of large size (freq bonus 2) The monster species that never randomly spawned: spell sucker The monster species that never randomly spawned: Nikolei The monster species that never randomly spawned: legion devil general The monster species that never randomly spawned: moldy warp patch The monster species that never randomly spawned: normal vortex The monster species that never randomly spawned: forest wight The monster species that never randomly spawned: bomber buster The monster species that never randomly spawned: flyweight uninhabited The monster species that never randomly spawned: pink warp patch The monster species that never randomly spawned: sucker mold The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 22) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 60) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 153) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 2) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 6) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 13) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 6) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 16) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 5) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 22) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 1) Trap randomization happened for 1 in 756 traps Next attribute increase check would have come at turn 312 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having free action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1480 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (471) You survived Spells known in the end Name Level Category Fail Memory a - detect water 3 divine 0% 205% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (meso helmet) leather gloves (moth-bitten gloves) low boots (walking shoes) Scrolls scroll of healing (IA CTHULHU) scroll of mana (WHY IS MAGICBANE A STAFF FUCK) scroll of phase door (POWINIENES BYL ZROBIC DYNAMO HACK) scroll of standard id (POWER RAISED BY THINK FOR) scroll of cure (SLEXUALLY TRANSMITTED DISEASE 2016) * scroll of extra healing (DAD AND BABY ATTACKING) * scroll of greater mana restoration (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) Spellbooks spellbook of detect water (magenta) Rings ring of warning (spikard) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.