Leeroy, lawful male doppelganger Paladin ------ |@...| |{d..| |`.... ------ [Leeroy the Fighter of Law] St5 Dx12 Co17 In4 Wi15 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 250 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 52% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: searching (turn 28) The following skill became untrainable if you tried to train it too early: knife (turn 320) The following skill became untrainable after a while: high heels (turn 41958) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 49435) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 38773 Monster spawn increase reached its maximum at turn 371808 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 439096 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: edgy growth (freq bonus 6) The monster species that spawned more often: wha resemble hajji libya (freq bonus 24) The monster species that spawned more often: remodeled puppy (freq bonus 8) The monster species that spawned more often: Jasieen's wedge sandal (freq bonus 6) The monster species that spawned more often: divination eye (freq bonus 15) The monster species that spawned more often: walkman fish (freq bonus 8) The monster species that spawned more often: permamimic hivemind (freq bonus 10) The monster species that spawned more often: pink fungus (freq bonus 10) The monster species that spawned more often: Jonas (freq bonus 6) The monster species that spawned more often: watcher overlord (freq bonus 12) The monster species that spawned more often: priory embarkation escalated decentralized bestirred waggish (freq bonus 16) The monster species that spawned more often: ejSAaGpp3M!$|z@u]_kxNK"p#wOr$lH (freq bonus 4) The monster species that spawned more often: Antje (freq bonus 12) The monster species that spawned more often: party spore (freq bonus 3) The monster species that spawned more often: null patch (freq bonus 18) The monster species that spawned more often: undead bard (freq bonus 18) The monster species that spawned more often: dharmic wholehearted dustily supplemental (freq bonus 8) The monster species that spawned more often: kutennen (freq bonus 4) The monster species that spawned more often: spider quylthulg (freq bonus 6) The monster species that spawned more often: Gigolo (freq bonus 3) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 12) The monster species that never randomly spawned: sanctimonious-looking preacher The monster species that never randomly spawned: banana fishbones The monster species that never randomly spawned: pitiful-looking beggar The monster species that never randomly spawned: porter magic-colored fungus The monster species that never randomly spawned: Marie The monster species that never randomly spawned: beechen dehydrated The monster species that never randomly spawned: termite The monster species that never randomly spawned: brown pudding The monster species that never randomly spawned: ogre ruler The monster species that never randomly spawned: startle jobbing The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 10) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 16) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 7) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 7) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 4) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 11) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 6) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 84) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 4) Trap randomization happened for 1 in 626 traps Next attribute increase check would have come at turn 3434 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having shock resistance (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (376) You survived Spells known in the end Name Level Category Fail Memory a - charging 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (red helmet) leather gloves (graffiti gloves) low boots (walking shoes) Scrolls scroll of healing (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of mana (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of phase door (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of standard id (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) scroll of cure (SOME THING YOU CHOOSE) * scroll of extra healing (WHIRL WITH VACUUM PERFORATO TO FIRST) * scroll of greater mana restoration (ARGA NECROMUTATION GDA) Spellbooks spellbook of charging (fadeless) Rings ring of warning (amethyst) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 15 points, Since you escaped early, the score list will not be checked.