Leeroy, lawful male doppelganger Paladin -.--- |...| .@d.| |...| ----- [Leeroy the Fighter of Law] St4 Dx11 Co13 In9 Wi8 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 26 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 28 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 96% Wand drop chance was reduced to 93% Potion drop chance was reduced to 99% Tool drop chance was reduced to 78% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 52% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: riding (turn 20) The following skill became untrainable if you tried to train it too early: javelin (turn 1092) The following skill became untrainable after a while: body armor (turn 56298) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 47781) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 74082 Monster spawn increase reached its maximum at turn 303522 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 356577 The monster class that cannot be genocided was gnome The monster class that was spawned more often: nemese (freq bonus 3) The monster species that spawned more often: weredisenchanter (freq bonus 5) The monster species that spawned more often: mimicry ghost (freq bonus 14) The monster species that spawned more often: priestess of Ghaunadaur (freq bonus 10) The monster species that spawned more often: unsteady trove (freq bonus 10) The monster species that spawned more often: deadly eye (freq bonus 18) The monster species that spawned more often: noxious force fungus (freq bonus 10) The monster species that spawned more often: orange ego jelly (freq bonus 18) The monster species that spawned more often: adulterant tercel (freq bonus 12) The monster species that spawned more often: parasiticidal smoking (freq bonus 54) The monster species that spawned more often: refill trustwoman brashiest (freq bonus 6) The monster species that spawned more often: porcupine (freq bonus 18) The monster species that spawned more often: multi-hued colony (freq bonus 18) The monster species that spawned more often: repeller gosling (freq bonus 60) The monster species that spawned more often: plague bat (freq bonus 10) The monster species that spawned more often: low kop (freq bonus 8) The monster species that spawned more often: sepia fungus (freq bonus 16) The monster species that spawned more often: greater ice cattle (freq bonus 7) The monster species that spawned more often: Radio Kaptain (freq bonus 5) The monster species that spawned more often: dimensional portal (freq bonus 24) The monster species that spawned more often: umbra mushroom (freq bonus 6) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 8) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 8) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 3) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster species that never randomly spawned: tear boomer The monster species that never randomly spawned: real punisher The monster species that never randomly spawned: bar-lgura The monster species that never randomly spawned: mud man The monster species that never randomly spawned: witch The monster species that never randomly spawned: unpa The monster species that never randomly spawned: flitch skydiving teargassing The monster species that never randomly spawned: psych orb The monster species that never randomly spawned: orange monster The monster species that never randomly spawned: incinerator The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 22) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 47) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 9) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 17) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 12) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 280) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 2) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 2) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 5) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 7) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 10) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 17) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 1) Trap randomization happened for 1 in 74 traps Next attribute increase check would have come at turn 1846 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having stun resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (164) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (yellow helmet) leather gloves (covered pair of gloves) low boots (walking shoes) Scrolls scroll of healing (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of mana (SILLY LITTLE NYMPHS) scroll of phase door (MYS SKIN WITH ACID) scroll of standard id (RODNEYS TOWER ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of cure (EUTOW) * scroll of extra healing (MAKE ATTACK WHEN BATTLE) * scroll of greater mana restoration (FEMMY SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) Spellbooks spellbook of passwall (forgotten) Rings ring of warning (amber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.