Leeroy, lawful male doppelganger Paladin ------ |....| |....| |....| |....| |.@d.| |....| ---.-- Z [Leeroy the Fighter of Law] St4 Dx6 Co8 In9 Wi15 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of command undead - This is a spellbook. Color: yellow. Material: metal. Appearance: polished. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that attempts to tame all adjacent undead monsters. They have a chance of resisting, and very rarely they may instead enter a state of frenzy, becoming immune to further taming attempts. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: sickopathy You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 144 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 3 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 50% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 93% Armor drop chance was reduced to 80% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: devices (turn 3) The following skill became untrainable if you tried to train it too early: techniques (turn 1904) The following skill became untrainable after a while: flail (turn 45196) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 57915) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 103990 Monster spawn increase reached its maximum at turn 201072 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 702072 The monster class that cannot be genocided was worm The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: sinful vortex (freq bonus 8) The monster species that spawned more often: mean force fungus (freq bonus 48) The monster species that spawned more often: hola-hola lancer (freq bonus 72) The monster species that spawned more often: amnesiac (freq bonus 36) The monster species that spawned more often: ash clannfear (freq bonus 4) The monster species that spawned more often: gripsack inexperienced (freq bonus 8) The monster species that spawned more often: party patch (freq bonus 4) The monster species that spawned more often: definition monster (freq bonus 48) The monster species that spawned more often: firebreather (freq bonus 4) The monster species that spawned more often: memo force patch (freq bonus 14) The monster species that spawned more often: lion man (freq bonus 18) The monster species that spawned more often: summoned fire golem (freq bonus 21) The monster species that spawned more often: sticky force fungus (freq bonus 18) The monster species that spawned more often: dryad kelp (freq bonus 8) The monster species that spawned more often: orc shaman (freq bonus 10) The monster species that spawned more often: fishnet unprofitably (freq bonus 10) The monster species that spawned more often: green (freq bonus 5) The monster species that spawned more often: emperor twen (freq bonus 8) The monster species that spawned more often: porter ki-rin (freq bonus 18) The monster species that spawned more often: these crayfish (freq bonus 8) The monster trait that was more common: monsters that pick up magic items (freq bonus 3) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1) The monster species that never randomly spawned: heckled sultriest The monster species that never randomly spawned: sorbate bowered The monster species that never randomly spawned: split heart The monster species that never randomly spawned: gnome rogue The monster species that never randomly spawned: blue sentai The monster species that never randomly spawned: force hobgoblin The monster species that never randomly spawned: snuffled sexily matriliny The monster species that never randomly spawned: Orcus The monster species that never randomly spawned: Dora The monster species that never randomly spawned: posturer vole connecticut shuffled The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 23) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 21) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 13) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 34) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 19) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 8) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 2) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 8) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 8) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 20) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 17) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this trap was always invisible: elongation trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 4) Trap randomization happened for 1 in 703 traps Next attribute increase check would have come at turn 1089 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having sickopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (857) You survived Spells known in the end Name Level Category Fail Memory a - command undead 5 attack 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (bug-tracking helmet) leather gloves (mirrored gloves) low boots (walking shoes) Scrolls scroll of healing (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT) scroll of mana (SIE NICHT ANGESCHNALLT SIND) scroll of phase door (THE PLAY GOES 90 MINUTES) scroll of standard id (DIBING TO ATTACK NEXT) scroll of cure (ACHAT SHTAYIM SHALOSH) * scroll of extra healing (INTRUDER ALERT) * scroll of greater mana restoration (THARR) Spellbooks spellbook of command undead (polished) Rings ring of warning (hardened) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.