Leeroy, lawful male doppelganger Paladin | -.--- ...d -@- ### [Leeroy the Fighter of Law] St5 Dx5 Co17 In7 Wi8 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: slow digestion You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 49 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 95% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 60% Tool drop chance was reduced to 82% Food drop chance was reduced to 86% Monster death drops spawned with only 93% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: chaos spells (turn 1) The following skill became untrainable if you tried to train it too early: shuriken (turn 28) The following skill became untrainable after a while: two-weapon combat (turn 27888) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 39457) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 96355 Monster spawn increase reached its maximum at turn 330355 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 697680 The monster class that cannot be genocided was gnome The monster class that was spawned more often: piercer (freq bonus 3) The monster species that spawned more often: spritzer (freq bonus 12) The monster species that spawned more often: drudding (freq bonus 16) The monster species that spawned more often: Magdalena (freq bonus 42) The monster species that spawned more often: bailiff fishier (freq bonus 10) The monster species that spawned more often: sackbut division crabbily pacifism monastically metronomic (freq bonus 6) The monster species that spawned more often: tear star (freq bonus 12) The monster species that spawned more often: scarlet warp fungus (freq bonus 16) The monster species that spawned more often: star ray (freq bonus 32) The monster species that spawned more often: nuclear slime (freq bonus 24) The monster species that spawned more often: drafting heartthrob (freq bonus 5) The monster species that spawned more often: spore mushroom (freq bonus 6) The monster species that spawned more often: centrifugalize filching (freq bonus 8) The monster species that spawned more often: mermen trick desisting housesit (freq bonus 28) The monster species that spawned more often: weird stalk (freq bonus 12) The monster species that spawned more often: chemical spore (freq bonus 5) The monster species that spawned more often: monkey (freq bonus 15) The monster species that spawned more often: sludge vortex (freq bonus 42) The monster species that spawned more often: neurophysiological unintellectual chomping (freq bonus 18) The monster species that spawned more often: pink slime (freq bonus 8) The monster species that spawned more often: azure warp patch (freq bonus 28) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 6) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 6) The monster trait that was more common: monsters that have lash attacks (freq bonus 3) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster species that never randomly spawned: giant black mouse The monster species that never randomly spawned: legged whale The monster species that never randomly spawned: deep crypt creep The monster species that never randomly spawned: Dora The monster species that never randomly spawned: megahertz maximization The monster species that never randomly spawned: solvable burred The monster species that never randomly spawned: undead swarm mimic The monster species that never randomly spawned: deprogrammed time upside The monster species that never randomly spawned: terchet mold The monster species that never randomly spawned: flounderingly prepossessed The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: helm versus death (etheric helmet) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 12) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 8) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 2) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 45) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 96) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: helm of thirst (echo helmet) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 9) Trap randomization happened for 1 in 829 traps Next attribute increase check would have come at turn 1069 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having slow digestion (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (267) You survived Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (internet helmet) leather gloves (english gloves) low boots (walking shoes) Scrolls scroll of healing (YOU STEPPED INTO A HEAP OF SHIT) scroll of mana (HIT THE KEY BY VACUUM LEAF) scroll of phase door (WAND BALANCE PATCH MY ASS) scroll of standard id (KRIGGELKRAGG SCHNUPPSCHNAPP) scroll of cure (ANGULAR SIGN) * scroll of extra healing (WEAK STUNT IS MORE POWER) * scroll of greater mana restoration (DEBT) Spellbooks spellbook of lightning (indigo) Rings ring of warning (ruby) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.