Leeroy, lawful male doppelganger Paladin -------------------- ...d...............| |.@................| |..................| |..................| ...............$...| |.....$............| -------------------- [Leeroy the Fighter of Law] St7 Dx13 Co16 In14 Wi12 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of free action - This is a spellbook. Color: transparent. Material: paper. Appearance: encrypted. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Grants temporary free action, i.e. paralysis resistance. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 31 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 83 Wand identification only worked 3 times out of 35 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 189 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 29% Ring drop chance was reduced to 97% Wand drop chance was reduced to 56% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 88% Tool drop chance was reduced to 85% Food drop chance was reduced to 79% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: unicorn horn (turn 18) The following skill became untrainable if you tried to train it too early: chaos spells (turn 165) The following skill became untrainable after a while: long sword (turn 48658) The following skill couldn't be trained before a certain turn number is reached: implants (turn 16501) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 68881 Monster spawn increase reached its maximum at turn 176182 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8130408 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: ventilation lagoon (freq bonus 8) The monster species that spawned more often: greater fart elemental (freq bonus 12) The monster species that spawned more often: gillied armed (freq bonus 8) The monster species that spawned more often: aureolin warp fungus (freq bonus 18) The monster species that spawned more often: makuschda (freq bonus 6) The monster species that spawned more often: xof (freq bonus 6) The monster species that spawned more often: Bitchy Lara's hugging boot (freq bonus 3) The monster species that spawned more often: cuke glassily (freq bonus 18) The monster species that spawned more often: grim master (freq bonus 8) The monster species that spawned more often: deicidal reoccurred (freq bonus 4) The monster species that spawned more often: rotted chanter (freq bonus 10) The monster species that spawned more often: eye druj (freq bonus 15) The monster species that spawned more often: stupid thieving girl (freq bonus 20) The monster species that spawned more often: baby magic dragon (freq bonus 24) The monster species that spawned more often: sandlotter reifying (freq bonus 6) The monster species that spawned more often: dicey bartered (freq bonus 24) The monster species that spawned more often: dragonkin broodmaster (freq bonus 12) The monster species that spawned more often: dark elven sorcerer (freq bonus 8) The monster species that spawned more often: Lynkab (freq bonus 6) The monster species that spawned more often: giant spider (freq bonus 6) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 4) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 8) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 5) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster species that never randomly spawned: adult guivre The monster species that never randomly spawned: libelled snarling The monster species that never randomly spawned: wooden mushroom The monster species that never randomly spawned: chimaera The monster species that never randomly spawned: gnoll ghoul The monster species that never randomly spawned: killer chicken The monster species that never randomly spawned: balrog The monster species that never randomly spawned: ice nymph The monster species that never randomly spawned: panther cub The monster species that never randomly spawned: squad fire elemental The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 17) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 7) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 23) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 7) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 9) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 14) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 56) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 25) Trap randomization happened for 1 in 211 traps Next attribute increase check would have come at turn 608 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having invisibility (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1313) You survived Spells known in the end Name Level Category Fail Memory a - free action 7 occult 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (rural helmet) leather gloves (sensor gloves) low boots (walking shoes) Scrolls scroll of healing (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) scroll of mana (CAR EMISSIONS ARE NOT NOXIOUS FOR APES OR HUMANS) scroll of phase door (CWAEWL DAEWL) scroll of standard id (SORRY NISI) scroll of cure (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) * scroll of extra healing (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) * scroll of greater mana restoration (IKISIPHTHEARARACHARAEPHTHISIKE) Spellbooks spellbook of free action (encrypted) Rings ring of warning (mithril) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.