Leeroy, lawful male doppelganger Paladin -- -------- |.......@.| |......f..| ...(......| |.......... ----------- [Leeroy the Fighter of Law] St5 Dx5 Co13 In8 Wi14 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: half spell damage You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 196 Monsters only dropped their musable items with 85% chance Musable item generation frequency had a negative bias of 13% Amulet drop chance was reduced to 75% Armor drop chance was reduced to 73% Tool drop chance was reduced to 93% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: high heels (turn 29) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 234) The following skill became untrainable after a while: lightsaber (turn 37902) The following skill couldn't be trained before a certain turn number is reached: riding (turn 6749) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 82340 Monster spawn increase reached its maximum at turn 161784 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 850324 The monster class that cannot be genocided was light The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: dementor troll (freq bonus 36) The monster species that spawned more often: white laser (freq bonus 3) The monster species that spawned more often: huge mind flayer (freq bonus 6) The monster species that spawned more often: undead tourist (freq bonus 9) The monster species that spawned more often: spotted jelly (freq bonus 21) The monster species that spawned more often: charisma trove (freq bonus 12) The monster species that spawned more often: Anne's sneaker (freq bonus 6) The monster species that spawned more often: batsmen january (freq bonus 9) The monster species that spawned more often: personifying thirteenth (freq bonus 6) The monster species that spawned more often: death ant (freq bonus 16) The monster species that spawned more often: pseudointellectual zion overcame (freq bonus 15) The monster species that spawned more often: mahou shonen (freq bonus 18) The monster species that spawned more often: progressional repeating (freq bonus 40) The monster species that spawned more often: evasive riot breaker (freq bonus 48) The monster species that spawned more often: zoologist ensconcing (freq bonus 10) The monster species that spawned more often: pain ray (freq bonus 32) The monster species that spawned more often: sepia fungus (freq bonus 18) The monster species that spawned more often: arcane horse (freq bonus 8) The monster species that spawned more often: fantast maidenhood snorer (freq bonus 32) The monster species that spawned more often: false mold (freq bonus 16) The monster trait that was more common: monsters that make boss taunts (freq bonus 5) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 10) The monster trait that was more common: monsters that bark (freq bonus 4) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 8) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 3) The monster species that never randomly spawned: automatic kitten The monster species that never randomly spawned: topaz growth The monster species that never randomly spawned: inertia force patch The monster species that never randomly spawned: Thorin II Oakenshield The monster species that never randomly spawned: shard stalk The monster species that never randomly spawned: overslept troll The monster species that never randomly spawned: white growth The monster species that never randomly spawned: rudest elaboration The monster species that never randomly spawned: developer The monster species that never randomly spawned: greenish beetle The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: implant of badass (pestilent) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 10) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 6) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 34) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 36) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 13) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 8) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 2) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 14) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 13) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this trap was always invisible: single disenchant trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 3) Trap randomization happened for 1 in 141 traps Next attribute increase check would have come at turn 435 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (187) You survived Spells known in the end Name Level Category Fail Memory a - turn undead 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (anti-government helmet) leather gloves (warped gloves) low boots (walking shoes) Scrolls scroll of healing (NUMB IF HITTED SERIOUS IF HURT) scroll of mana (FRAUSCH) scroll of phase door (SP00KOFTHENECROSP00KER) scroll of standard id (SATANCHOP CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of cure (PIETEIKUMU KLUDA) * scroll of extra healing (DPIEV WENWWSG UNNZMI) * scroll of greater mana restoration (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) Spellbooks spellbook of turn undead (destructive) Rings ring of warning (fighters guild) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.