Leeroy, lawful male doppelganger Paladin -.--- ....| |...| |...| |.@d| |...+ ---+- [Leeroy the Fighter of Law] St7 Dx6 Co9 In8 Wi12 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: quad attacks You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 25 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 33% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 10% Ring drop chance was reduced to 90% Armor drop chance was reduced to 98% Tool drop chance was reduced to 92% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: devices (turn 2) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 1178) The following skill became untrainable after a while: unicorn horn (turn 36064) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 34115) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 76250 Monster spawn increase reached its maximum at turn 203870 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 505420 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: principal (freq bonus 4) The monster species that spawned more often: umbel sympathetically (freq bonus 24) The monster species that spawned more often: evil patch (freq bonus 12) The monster species that spawned more often: warty mushroom (freq bonus 7) The monster species that spawned more often: nice old lady (freq bonus 12) The monster species that spawned more often: gray unicorn (freq bonus 24) The monster species that spawned more often: successful entertainer (freq bonus 18) The monster species that spawned more often: acid permamimic (freq bonus 6) The monster species that spawned more often: tapicoa pudding (freq bonus 14) The monster species that spawned more often: translucent spore (freq bonus 6) The monster species that spawned more often: gray force ooze (freq bonus 6) The monster species that spawned more often: gnoll (freq bonus 22) The monster species that spawned more often: xerp (freq bonus 4) The monster species that spawned more often: spimah sephirah (freq bonus 12) The monster species that spawned more often: electro skeleton (freq bonus 28) The monster species that spawned more often: Non-Pretty Melanie (freq bonus 32) The monster species that spawned more often: lost flying fish (freq bonus 24) The monster species that spawned more often: undead yeti (freq bonus 24) The monster species that spawned more often: paging woodcutting (freq bonus 6) The monster species that spawned more often: large gem trove (freq bonus 10) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster species that never randomly spawned: crochet bursted The monster species that never randomly spawned: failure generator The monster species that never randomly spawned: colocate seemlier The monster species that never randomly spawned: spore mushroom The monster species that never randomly spawned: steel wolf The monster species that never randomly spawned: manipulate autogenetic The monster species that never randomly spawned: formless spawn of Tsathoggua The monster species that never randomly spawned: expensive secret car The monster species that never randomly spawned: nidogoddess The monster species that never randomly spawned: ogre sword artist The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 13) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 409) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 9) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 11) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 6) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 9) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 35) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 6) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 9) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 96) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: mana battery trap (freq bonus 5) Trap randomization happened for 1 in 68 traps Next attribute increase check would have come at turn 615 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having glib combat (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (212) You survived Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (visored helmet) leather gloves (moth-bitten gloves) low boots (walking shoes) Scrolls scroll of healing (SPAMCATCHMAIL AT GMX DOT DE) scroll of mana (DOORMASH GRAFFITI LOOK LIKE AMULETS ARRRGH) scroll of phase door (FIRST ATTACK LOSED SO IS LATER) scroll of standard id (S VEKTORI R TENSORI) scroll of cure (MISHMASH EM EXTENDED EVERYTHING BUT THE KITCHEN SINK) * scroll of extra healing (SCUMHACK ROLLING FOR STAIRS) * scroll of greater mana restoration (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) Spellbooks spellbook of detect food (accursed) Rings ring of warning (mithril) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.