Leeroy, lawful male doppelganger Paladin -#-.- |...| |...| ..@d| ----- [Leeroy the Fighter of Law] St6 Dx12 Co15 In9 Wi14 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of avalanche - This is a spellbook. Color: red. Material: paper. Appearance: failed. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This dangerous spells will bury you and monsters adjacent to you in a shower of rocks and boulders. You will lose some maximum health and mana and be paralyzed for a while, so be careful! Beware, there will be no return! Still climb? [yn] (n) Some text has been burned into the floor here. Use "r." to read it. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: keen memory You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 55 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 90% chance Wand drop chance was reduced to 92% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 91% Tool drop chance was reduced to 95% Monster death drops spawned with only 99% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: long sword (turn 16) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 2420) The following skill became untrainable after a while: mace (turn 47095) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 3983) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 46602 Monster spawn increase reached its maximum at turn 145729 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 892032 The monster class that cannot be genocided was troll The monster class that was spawned more often: bat or bird (freq bonus 4) The monster species that spawned more often: splash sculpted biannual archiving (freq bonus 48) The monster species that spawned more often: chicle leitmotif (freq bonus 14) The monster species that spawned more often: yellow mewlip (freq bonus 24) The monster species that spawned more often: novice dark wall (freq bonus 20) The monster species that spawned more often: giant improach (freq bonus 12) The monster species that spawned more often: gold slime (freq bonus 18) The monster species that spawned more often: Metal-elf (freq bonus 14) The monster species that spawned more often: godchildren pelletize (freq bonus 10) The monster species that spawned more often: crappy growth (freq bonus 30) The monster species that spawned more often: wallpapering cooky (freq bonus 36) The monster species that spawned more often: real disenchantment hound (freq bonus 18) The monster species that spawned more often: outcried smuggling (freq bonus 7) The monster species that spawned more often: managemental suffixion (freq bonus 5) The monster species that spawned more often: scientist (freq bonus 30) The monster species that spawned more often: night hulk (freq bonus 14) The monster species that spawned more often: martian canister walker (freq bonus 96) The monster species that spawned more often: raticlaw (freq bonus 20) The monster species that spawned more often: polyvinyl subatomic (freq bonus 14) The monster species that spawned more often: bacterioid turret (freq bonus 20) The monster species that spawned more often: separation pinball unperturbable animist (freq bonus 54) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 3) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 8) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters that move like grid bugs (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 4) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 14) The monster species that never randomly spawned: real force fungus The monster species that never randomly spawned: undead ninja The monster species that never randomly spawned: Azathoth, the Daemon Sultan The monster species that never randomly spawned: adventurer yeek The monster species that never randomly spawned: dingo The monster species that never randomly spawned: ong sephirah The monster species that never randomly spawned: possessed guard The monster species that never randomly spawned: cheshire cat The monster species that never randomly spawned: slow mold The monster species that never randomly spawned: super-sweet girl in plateau boots The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 115) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 22) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 7) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 15) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 11) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 11) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 5) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 5) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 9) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 79) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: acid pit (freq bonus 6) Trap randomization happened for 1 in 995 traps Next attribute increase check would have come at turn 658 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having keen memory (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1498 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (157) You survived Spells known in the end Name Level Category Fail Memory a - avalanche 7 elemental 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (green bowel) leather gloves (sensor gloves) low boots (walking shoes) Scrolls scroll of healing (SEE YA CUNT) scroll of mana (ANTVAULT DOORVAULT RATVAULT) scroll of phase door (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT) scroll of standard id (FROBOZZ MAGIC SCROLL CO) scroll of cure (MUQIN BENDAN XI WO DE JIBA) * scroll of extra healing (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) * scroll of greater mana restoration (CATACLYSM) Spellbooks spellbook of avalanche (failed) Rings ring of warning (illegible) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.