Leeroy, lawful male doppelganger Paladin ------- Z |.....| |...{.. |..G..| |.@d..- -.-- -- [Leeroy the Fighter of Law] St4 Dx12 Co14 In11 Wi10 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: curse resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 24% chance Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 65% Wand drop chance was reduced to 71% Potion drop chance was reduced to 82% Tool drop chance was reduced to 97% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 73% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: petkeeping (turn 76) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 744) The following skill became untrainable after a while: chaos spells (turn 14030) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 45320) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 24347 Monster spawn increase reached its maximum at turn 129981 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2637661 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: imp or minor demon (freq bonus 4) The monster species that spawned more often: /nA*0=jNR\X@$u(jZ (freq bonus 21) The monster species that spawned more often: white butterfly (freq bonus 6) The monster species that spawned more often: howling spirit (freq bonus 15) The monster species that spawned more often: harrowbark boo (freq bonus 28) The monster species that spawned more often: stone seraphon (freq bonus 21) The monster species that spawned more often: burner turret (freq bonus 18) The monster species that spawned more often: acid-tripper (freq bonus 32) The monster species that spawned more often: flame punisher (freq bonus 36) The monster species that spawned more often: lava bomb (freq bonus 5) The monster species that spawned more often: Hanh's little-girl sandal (freq bonus 60) The monster species that spawned more often: zapborg (freq bonus 30) The monster species that spawned more often: greater dimmer (freq bonus 18) The monster species that spawned more often: immobile warp fungus (freq bonus 7) The monster species that spawned more often: ivory coast star (freq bonus 36) The monster species that spawned more often: porter magnetic fungus (freq bonus 16) The monster species that spawned more often: Godahl, the Infallible (freq bonus 21) The monster species that spawned more often: selenite sustenance engine (freq bonus 30) The monster species that spawned more often: battle tank (freq bonus 42) The monster species that spawned more often: grey centipede (freq bonus 36) The monster species that spawned more often: battering giant (freq bonus 40) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster species that never randomly spawned: darker grue The monster species that never randomly spawned: yellow bulb The monster species that never randomly spawned: venom force patch The monster species that never randomly spawned: sophistry leaseholder The monster species that never randomly spawned: elf zombie The monster species that never randomly spawned: drydrip fungus The monster species that never randomly spawned: acidic growth The monster species that never randomly spawned: drakeling mummy The monster species that never randomly spawned: karmic dragon The monster species that never randomly spawned: mine layer The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 32) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 8) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 293) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 101) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 18) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 18) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 4) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 13) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 5) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 24) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this trap was always invisible: punishment trap The RNG hath decreed that this trap was generated more often: natalje trap (freq bonus 4) Trap randomization happened for 1 in 347 traps Next attribute increase check would have come at turn 2398 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having curse resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (461) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 40% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (narrow helmet) leather gloves (fighting gloves) low boots (walking shoes) Scrolls scroll of healing (MUDDIED SLEUTH) scroll of mana (BUILDIONS CAN INSTAKILL AT RANGE) scroll of phase door (REQUICO SIDES) scroll of standard id (KIRJE) scroll of cure (PAS DIO LEO) * scroll of extra healing (BAYARD WENZEL) * scroll of greater mana restoration (SILLY LITTLE NYMPHS) Spellbooks spellbook of magic missile (wasteful) Rings ring of warning (fluorite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.