Leeroy, lawful male doppelganger Paladin ------- |.....| ....d.+ |....@| ------- [Leeroy the Fighter of Law] St6 Dx10 Co15 In13 Wi10 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: detect monsters You could not have this property intrinsically: speed Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 69% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 67% Armor drop chance was reduced to 76% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 27% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: form IV (Ataru) The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: hammer (turn 42) The following skill became untrainable if you tried to train it too early: form III (Soresu) (turn 432) The following skill became untrainable after a while: general combat (turn 39958) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 20636) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 48455 Monster spawn increase reached its maximum at turn 121648 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3407775 The monster class that cannot be genocided was dragon The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: weapon golem (freq bonus 16) The monster species that spawned more often: karat surefire (freq bonus 12) The monster species that spawned more often: damaged arcadian avenger (freq bonus 16) The monster species that spawned more often: software engineer (freq bonus 16) The monster species that spawned more often: party patch (freq bonus 12) The monster species that spawned more often: flying gelatinous cube (freq bonus 18) The monster species that spawned more often: skilled bulb (freq bonus 30) The monster species that spawned more often: antimagic rubber (freq bonus 6) The monster species that spawned more often: threshold force fungus (freq bonus 18) The monster species that spawned more often: giant mastodon (freq bonus 9) The monster species that spawned more often: t-a-n-k (freq bonus 16) The monster species that spawned more often: astral deva (freq bonus 12) The monster species that spawned more often: undead transvestite (freq bonus 10) The monster species that spawned more often: real time hound (freq bonus 16) The monster species that spawned more often: pathologic nondiscriminating (freq bonus 10) The monster species that spawned more often: abnormal warp patch (freq bonus 15) The monster species that spawned more often: wheelchair girl (freq bonus 9) The monster species that spawned more often: clicking colony (freq bonus 3) The monster species that spawned more often: dull colony (freq bonus 5) The monster species that spawned more often: will o' wisp (freq bonus 9) The monster trait that was more common: monsters that have butt attacks (freq bonus 4) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 8) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster trait that was more common: silent monsters (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 6) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster species that never randomly spawned: spinner force patch The monster species that never randomly spawned: dimmer lich The monster species that never randomly spawned: undead doom marine The monster species that never randomly spawned: speeding eye The monster species that never randomly spawned: dutch girl The monster species that never randomly spawned: Pinky The monster species that never randomly spawned: preregistered shambled The monster species that never randomly spawned: unaligned priest The monster species that never randomly spawned: novice shaman The monster species that never randomly spawned: hell master The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 8) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 26) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 36) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 24) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 3) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 9) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 6) Trap randomization happened for 1 in 163 traps Next attribute increase check would have come at turn 209 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having burnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (78) You survived Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (dark helmet) leather gloves (nondescript gloves) low boots (walking shoes) Scrolls scroll of healing (SWEET FEET) scroll of mana (TA PUUN) scroll of phase door (RESURRECTION) scroll of standard id (STIFFEN BODY TO ADD POWER) scroll of cure (FUCCHACK ASCII PORN GAME) * scroll of extra healing (ABDA) * scroll of greater mana restoration (GIMMIE ALL THE SPELLS) Spellbooks spellbook of polymorph (hand-printed) Rings ring of warning (compost) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.