Leeroy, lawful male doppelganger Paladin -------------- |...$.d......| |....@.......| -------------- [Leeroy the Fighter of Law] St3 Dx7 Co11 In6 Wi8 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: keen memory You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 33 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 70% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 96% Tool drop chance was reduced to 62% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: attack spells (turn 200) The following skill became untrainable if you tried to train it too early: form III (Soresu) (turn 1668) The following skill became untrainable after a while: chaos spells (turn 30132) The following skill couldn't be trained before a certain turn number is reached: knife (turn 52618) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 46960 Monster spawn increase reached its maximum at turn 301960 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 528450 The monster class that cannot be genocided was blob The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: carful ecumenicism (freq bonus 48) The monster species that spawned more often: greater demonic quylthulg (freq bonus 6) The monster species that spawned more often: inalienable lamellae empty anchoritic (freq bonus 24) The monster species that spawned more often: Girtab (freq bonus 18) The monster species that spawned more often: dark troll (freq bonus 12) The monster species that spawned more often: jumping force babelfish (freq bonus 6) The monster species that spawned more often: young adult rainbow dragon (freq bonus 27) The monster species that spawned more often: snoopiest scrutinized mesomorphic (freq bonus 12) The monster species that spawned more often: banjo counterinsurgent friary leave (freq bonus 6) The monster species that spawned more often: prereproductive flange (freq bonus 24) The monster species that spawned more often: quantum stalk (freq bonus 5) The monster species that spawned more often: heckled burmese (freq bonus 15) The monster species that spawned more often: petrolich (freq bonus 9) The monster species that spawned more often: Sandra's high-heeled combat boot (freq bonus 12) The monster species that spawned more often: Gamabunta (freq bonus 6) The monster species that spawned more often: undead augurer (freq bonus 12) The monster species that spawned more often: master quylthulg (freq bonus 36) The monster species that spawned more often: pig (freq bonus 6) The monster species that spawned more often: black unicorn (freq bonus 72) The monster species that spawned more often: forgotten soul (freq bonus 30) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster species that never randomly spawned: pr0n girl The monster species that never randomly spawned: stalking shrieker The monster species that never randomly spawned: Sofia's leather pump The monster species that never randomly spawned: inertia monster The monster species that never randomly spawned: undead slayer The monster species that never randomly spawned: aureolin force fungus The monster species that never randomly spawned: cook islander The monster species that never randomly spawned: centerboard bussing The monster species that never randomly spawned: shard growth The monster species that never randomly spawned: greater rotting quylthulg The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 18) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 72) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 7) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 4) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 17) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 5) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 9) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 7) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 3) Trap randomization happened for 1 in 599 traps Next attribute increase check would have come at turn 701 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having keen memory (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (821) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (great helmet) leather gloves (comfortable gloves) low boots (walking shoes) Scrolls scroll of healing (LOL BUNDLEBUNDLEBUNDLE HEART HEART HEART SLEX SLEX SLEX) scroll of mana (NHINRIL) scroll of phase door (YIKES) scroll of standard id (U FOKIENG SUK) scroll of cure (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) * scroll of extra healing (IS THERE A WAY TO DONATE 2 DT) * scroll of greater mana restoration (MODD ARCHWILIO) Spellbooks spellbook of cure hallucination (antimatter) Rings ring of warning (malachite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.