Leeroy, lawful male doppelganger Paladin ------- |.....| |..$..| |@..k.+ |.d...| --.-- - [Leeroy the Fighter of Law] St4 Dx6 Co15 In8 Wi11 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: warning You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 57 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 49% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 75% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 93% Armor drop chance was reduced to 81% Tool drop chance was reduced to 51% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: protection spells (turn 39) The following skill became untrainable if you tried to train it too early: riding (turn 40) The following skill became untrainable after a while: high heels (turn 10083) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 21438) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 55930 Monster spawn increase reached its maximum at turn 138446 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1512018 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: quadruped (freq bonus 3) The monster species that spawned more often: goodbye cat (freq bonus 21) The monster species that spawned more often: imposted dustily (freq bonus 30) The monster species that spawned more often: sprook (freq bonus 12) The monster species that spawned more often: water skeleton (freq bonus 16) The monster species that spawned more often: burned out kogepan (freq bonus 14) The monster species that spawned more often: really dangerous warp fungus (freq bonus 14) The monster species that spawned more often: boss dingo (freq bonus 28) The monster species that spawned more often: gastrolavage anglophobe (freq bonus 4) The monster species that spawned more often: stone elemental (freq bonus 14) The monster species that spawned more often: interhack horror (freq bonus 7) The monster species that spawned more often: giant blue jellyfish (freq bonus 5) The monster species that spawned more often: panted bipotentiality counterfeiter aghast woodlot (freq bonus 12) The monster species that spawned more often: unconsummated ladybug addressed (freq bonus 4) The monster species that spawned more often: fried ichthyosaur (freq bonus 20) The monster species that spawned more often: petty flying bone fish (freq bonus 8) The monster species that spawned more often: sulfuric acid cloud (freq bonus 30) The monster species that spawned more often: tracer (freq bonus 14) The monster species that spawned more often: water sprite (freq bonus 7) The monster species that spawned more often: greater dimensional portal (freq bonus 5) The monster species that spawned more often: spell turret (freq bonus 15) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 18) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 16) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 7) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster species that never randomly spawned: indigo fungus The monster species that never randomly spawned: prayer book mimic The monster species that never randomly spawned: asgardian The monster species that never randomly spawned: zog The monster species that never randomly spawned: shock turret The monster species that never randomly spawned: Pete The monster species that never randomly spawned: wind fungus The monster species that never randomly spawned: swearing whiny assumptive The monster species that never randomly spawned: violent beauty The monster species that never randomly spawned: 8S4KI}V{4U~;xyU The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 107) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 4) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 4) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 9) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 25) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 13) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 7) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 2) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this trap was always invisible: contamination trap The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 8) Trap randomization happened for 1 in 841 traps Next attribute increase check would have come at turn 715 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having warning (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (917) You survived Spells known in the end Name Level Category Fail Memory a - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (golden helmet) leather gloves (orange gloves) low boots (walking shoes) Scrolls scroll of healing (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of mana (AFKPU ZEJOTYDIN) scroll of phase door (RIBBET) scroll of standard id (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of cure (JUFFO WUP) * scroll of extra healing (XIAO CAOMEI WO DE BAOBEI) * scroll of greater mana restoration (EIESOUS OUAIR AMOUN OUTHI) Spellbooks spellbook of endure cold (detestable) Rings ring of warning (pearl) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.