Leeroy, lawful male doppelganger Paladin ---------- ....x.... |...x..d.| |.......@| ---- --.-- [Leeroy the Fighter of Law] St5 Dx11 Co17 In10 Wi12 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of banishing fear - This is a spellbook. Color: bright blue. Material: paper. Appearance: perpetual. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that cures the 'fear' status conditions. At higher spell levels it allows you to resist fear for a period of time. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: curse resistance Ring identification only worked 4 times out of 26 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 75% Implant drop chance was reduced to 93% Potion drop chance was reduced to 99% Armor drop chance was reduced to 75% Tool drop chance was reduced to 82% Food drop chance was reduced to 90% The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: flail (turn 52) The following skill became untrainable if you tried to train it too early: chaos spells (turn 110) The following skill became untrainable after a while: saber (turn 65862) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 19447) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 59465 Monster spawn increase reached its maximum at turn 132638 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1906740 The monster class that cannot be genocided was ghost The monster class that was spawned more often: orc (freq bonus 1) The monster color that was spawned more often: white (freq bonus 6) The monster species that spawned more often: nickelpede (freq bonus 8) The monster species that spawned more often: clock force patch (freq bonus 2) The monster species that spawned more often: deceiving spore (freq bonus 30) The monster species that spawned more often: ulcerated offended (freq bonus 40) The monster species that spawned more often: broken light (freq bonus 6) The monster species that spawned more often: colorful warp fungus (freq bonus 3) The monster species that spawned more often: flinted ringlet (freq bonus 24) The monster species that spawned more often: urinated rime (freq bonus 3) The monster species that spawned more often: brown patch (freq bonus 2) The monster species that spawned more often: drydrip spore (freq bonus 15) The monster species that spawned more often: royalty suppressed haunted chromosome (freq bonus 6) The monster species that spawned more often: nimble turret (freq bonus 60) The monster species that spawned more often: siege tower (freq bonus 10) The monster species that spawned more often: force stalker (freq bonus 6) The monster species that spawned more often: giant mastodon (freq bonus 7) The monster species that spawned more often: copper draconian (freq bonus 6) The monster species that spawned more often: damage sphere (freq bonus 3) The monster species that spawned more often: hepburn dong (freq bonus 12) The monster species that spawned more often: velociraptor (freq bonus 3) The monster species that spawned more often: subjectivity trackage (freq bonus 5) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 6) The monster species that never randomly spawned: hideous ogre mage The monster species that never randomly spawned: wandering terror The monster species that never randomly spawned: baby mercurial dragon The monster species that never randomly spawned: creeping colony The monster species that never randomly spawned: ol pharaoh The monster species that never randomly spawned: black and white patch The monster species that never randomly spawned: pulse bulb The monster species that never randomly spawned: uncle of Carlo Santana The monster species that never randomly spawned: Rock-N-Roll King The monster species that never randomly spawned: Normalized Kop The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 18) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 10) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 15) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 7) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 11) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 3) Trap randomization happened for 1 in 593 traps Next attribute increase check would have come at turn 839 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having wonderlegs (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (84) You survived Spells known in the end Name Level Category Fail Memory a - banishing fear 4 healing 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (crazy helmet) leather gloves (poor gloves) low boots (walking shoes) Scrolls scroll of healing (THE RESULT IS THE FRUIT) scroll of mana (THE AMY IS IN 84 MINUTES IN THE GOAL COAGULATED) scroll of phase door (TUOE DISNI) scroll of standard id (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of cure (HAS README) * scroll of extra healing (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) * scroll of greater mana restoration (WH40K) Spellbooks spellbook of banishing fear (perpetual) Rings ring of warning (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.