Leeroy, lawful male doppelganger Paladin -f---------- .@.........| |..........| ------------ [Leeroy the Fighter of Law] St4 Dx10 Co14 In6 Wi6 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 6 Musable item generation frequency had a negative bias of 20% Ring drop chance was reduced to 87% Armor drop chance was reduced to 76% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 57% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: bow (turn 17) The following skill became untrainable if you tried to train it too early: lightsaber (turn 110) The following skill became untrainable after a while: missile weapons (turn 40895) The following skill couldn't be trained before a certain turn number is reached: flail (turn 41365) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 16088 Monster spawn increase reached its maximum at turn 185804 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5589576 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: death spectre (freq bonus 7) The monster species that spawned more often: lurker below (freq bonus 4) The monster species that spawned more often: ita mochi (freq bonus 8) The monster species that spawned more often: cruel abuser (freq bonus 7) The monster species that spawned more often: venolisk (freq bonus 8) The monster species that spawned more often: flayer shaman (freq bonus 8) The monster species that spawned more often: petrography horror (freq bonus 24) The monster species that spawned more often: The Jade Dragon (freq bonus 32) The monster species that spawned more often: bramble stalk (freq bonus 24) The monster species that spawned more often: subduing willow (freq bonus 12) The monster species that spawned more often: debuff turret (freq bonus 16) The monster species that spawned more often: addict (freq bonus 8) The monster species that spawned more often: The Greater Hell-Lichen (freq bonus 9) The monster species that spawned more often: efreet guardian (freq bonus 40) The monster species that spawned more often: spawn of Ubbo-Sathla (freq bonus 15) The monster species that spawned more often: holy slayer (freq bonus 8) The monster species that spawned more often: maw fiend (freq bonus 20) The monster species that spawned more often: grimopen (freq bonus 6) The monster species that spawned more often: amender thinner instinctively (freq bonus 16) The monster species that spawned more often: undead barbarian (freq bonus 40) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 4) The monster species that never randomly spawned: dissemination hypnotism The monster species that never randomly spawned: Dan Hibiki The monster species that never randomly spawned: work houses The monster species that never randomly spawned: baluchitherium The monster species that never randomly spawned: poliwrath The monster species that never randomly spawned: Wang the Raalgon The monster species that never randomly spawned: ventilated stingray catechized The monster species that never randomly spawned: blockish graecizing The monster species that never randomly spawned: circumcising formatted The monster species that never randomly spawned: attitudinized talesman The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 61) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 3) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 11) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 7) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 7) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 6) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 29) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 32) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 32) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 1) Trap randomization happened for 1 in 94 traps Next attribute increase check would have come at turn 428 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having confusion resistance (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (252) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (engraved helmet) leather gloves (runic gloves) low boots (walking shoes) Scrolls scroll of healing (SEE YA CUNT) scroll of mana (HIGH RATE LOWER VOLTAGE IS LOW) scroll of phase door (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) scroll of standard id (AWAKED FASTLY) scroll of cure (LUXUS MODA) * scroll of extra healing (POKEMONGO GOTTA CHEAT EM ALL) * scroll of greater mana restoration (SCUMHACK ROLLING FOR STAIRS) Spellbooks spellbook of force bolt (gameplay-altering) Rings ring of warning (steel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.