Leeroy, lawful male doppelganger Paladin ----------- |.........| |.......... |.........| |.@.......| |..d......| ---------+- Z [Leeroy the Fighter of Law] St4 Dx7 Co18 In12 Wi15 Ch15 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw19(27) AC0 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of detect treasure - This is a spellbook. Color: bright magenta. Material: paper. Appearance: colorglad. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell detects some of the objects on the current level. You fail to cast the spell correctly. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: invisibility You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 159 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 42% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 18% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 87% Implant drop chance was reduced to 87% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 95% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 29% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 12) The following skill became untrainable if you tried to train it too early: axe (turn 391) The following skill became untrainable after a while: elemental spells (turn 39651) The following skill couldn't be trained before a certain turn number is reached: trident (turn 56768) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 42750 Monster spawn increase reached its maximum at turn 105667 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 16163328 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: hophead obsequy undershot lather (freq bonus 6) The monster species that spawned more often: glacier fern (freq bonus 18) The monster species that spawned more often: raving ogre (freq bonus 6) The monster species that spawned more often: land drake (freq bonus 4) The monster species that spawned more often: orange ant (freq bonus 16) The monster species that spawned more often: amorally inconvertibility (freq bonus 8) The monster species that spawned more often: lava turret (freq bonus 4) The monster species that spawned more often: pit archer (freq bonus 12) The monster species that spawned more often: dull patch (freq bonus 44) The monster species that spawned more often: immobile mushroom (freq bonus 6) The monster species that spawned more often: gehenna hound (freq bonus 24) The monster species that spawned more often: frequently underestimate (freq bonus 36) The monster species that spawned more often: celestial vortex (freq bonus 12) The monster species that spawned more often: holed wall (freq bonus 12) The monster species that spawned more often: master death orc (freq bonus 3) The monster species that spawned more often: volt patch (freq bonus 36) The monster species that spawned more often: mad scientist (freq bonus 9) The monster species that spawned more often: high growth (freq bonus 24) The monster species that spawned more often: jabot communed (freq bonus 6) The monster species that spawned more often: squirrelhorn (freq bonus 6) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 5) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 8) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 4) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster species that never randomly spawned: Yagyu Jubei-Chan The monster species that never randomly spawned: ineffectual shade The monster species that never randomly spawned: limner fumble exiled tempter The monster species that never randomly spawned: Bear-Man The monster species that never randomly spawned: repairable extraordinarily The monster species that never randomly spawned: evil warrior The monster species that never randomly spawned: cursing point The monster species that never randomly spawned: morbid mirror The monster species that never randomly spawned: brain eater The monster species that never randomly spawned: harisen The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 12) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 20) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 35) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 10) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 10) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 8) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 3) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 7) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 91) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: sincount trap (freq bonus 15) Trap randomization happened for 1 in 362 traps Trap difficulty was increased by 39 Next attribute increase check would have come at turn 636 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having invisibility (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1475 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (50) You survived Spells known in the end Name Level Category Fail Memory a - detect treasure 4 divine 44% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (less helmet) leather gloves (paper gloves) low boots (walking shoes) Scrolls scroll of healing (BERRYTOWNS NEXT TOP MODEL) scroll of mana (MAND PENDING MAGIC SPELL) scroll of phase door (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) scroll of standard id (SEXI NOTGAY GAYPOD) scroll of cure (REQUICO SIDES) * scroll of extra healing (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) * scroll of greater mana restoration (R U READY) Spellbooks spellbook of detect treasure (colorglad) Rings ring of warning (wooden) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.