Leeroy, lawful male doppelganger Paladin ---------- |........| |........| |.....o..| |........| --........- .......... -......d.- |.......@| |........| |........| |........| ---------- [Leeroy the Fighter of Law] St7 Dx8 Co11 In9 Wi14 Ch14 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: quad attacks You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 92% Wand drop chance was reduced to 94% Potion drop chance was reduced to 40% Weapon drop chance was reduced to 75% Tool drop chance was reduced to 79% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: spirituality (turn 18) The following skill became untrainable if you tried to train it too early: axe (turn 185) The following skill became untrainable after a while: enchantment spells (turn 10635) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 18657) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 86915 Monster spawn increase reached its maximum at turn 186949 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1462545 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: jamming broiling (freq bonus 6) The monster species that spawned more often: Jana the Soft Wench (freq bonus 4) The monster species that spawned more often: nasty Olog-hai (freq bonus 18) The monster species that spawned more often: confused bitch (freq bonus 6) The monster species that spawned more often: liquorice upsetting dyeweed (freq bonus 18) The monster species that spawned more often: spinner patch (freq bonus 3) The monster species that spawned more often: shavuot sephirah (freq bonus 3) The monster species that spawned more often: oyaji (freq bonus 6) The monster species that spawned more often: BDSM girl (freq bonus 4) The monster species that spawned more often: antimagic spore (freq bonus 4) The monster species that spawned more often: sexy model (freq bonus 10) The monster species that spawned more often: hideous ogre mage (freq bonus 10) The monster species that spawned more often: ice grue (freq bonus 48) The monster species that spawned more often: Shudde Mell (freq bonus 12) The monster species that spawned more often: acidic warp patch (freq bonus 5) The monster species that spawned more often: mysterious lady (freq bonus 4) The monster species that spawned more often: overcoat lapsing champy retrograde (freq bonus 9) The monster species that spawned more often: flayed one (freq bonus 5) The monster species that spawned more often: venom vortex (freq bonus 9) The monster species that spawned more often: improver creeper (freq bonus 12) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster trait that was more common: monsters that can teleport (freq bonus 4) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster species that never randomly spawned: blue force patch The monster species that never randomly spawned: Mr. Mime The monster species that never randomly spawned: techno whirl The monster species that never randomly spawned: poison millipede The monster species that never randomly spawned: burning eye The monster species that never randomly spawned: blank stalk The monster species that never randomly spawned: ennead fabler The monster species that never randomly spawned: theme lion The monster species that never randomly spawned: freestyler The monster species that never randomly spawned: material shadow The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 7) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 16) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 12) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 2) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 2) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 13) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 3) Trap randomization happened for 1 in 120 traps Next attribute increase check would have come at turn 111 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having quad attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (168) You survived Spells known in the end Name Level Category Fail Memory a - restore ability 4 healing 52% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (hydra helmet) leather gloves (dusty gloves) low boots (walking shoes) Scrolls scroll of healing (ELBIB YLOH) scroll of mana (BUGNOSE) scroll of phase door (YOU GOTTA TALK TO THE AMYFICATION) scroll of standard id (THE ENEMY RUN AWAY BY BELLOW) scroll of cure (RIFF8M WAVEFMT) * scroll of extra healing (LOREM IPSUM SIT AMET) * scroll of greater mana restoration (VALKYRIE DIMENSION) Spellbooks spellbook of restore ability (transforming) Rings ring of warning (cleaved) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.