Leeroy, lawful male doppelganger Paladin ---------- |........| |........| |......f.| |.......@| |........| |........ ---------- [Leeroy the Fighter of Law] St6 Dx12 Co8 In5 Wi11 Ch7 PalDopMalLaw Dlvl:1 $4 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: regeneration You could not have this property intrinsically: drunken boxing Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 24 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 76% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 80% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 88% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: form II (Makashi) (turn 114) The following skill became untrainable if you tried to train it too early: broadsword (turn 805) The following skill became untrainable after a while: boomerang (turn 19386) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 64472) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 59292 Monster spawn increase reached its maximum at turn 185652 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 17600700 The monster class that cannot be genocided was zombie The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: twilight vampire (freq bonus 30) The monster species that spawned more often: nonstriker drawtube (freq bonus 8) The monster species that spawned more often: juristic reverting (freq bonus 72) The monster species that spawned more often: shrubby civilization (freq bonus 16) The monster species that spawned more often: nasty spore (freq bonus 8) The monster species that spawned more often: monotremata finality (freq bonus 15) The monster species that spawned more often: shadow wyrm (freq bonus 12) The monster species that spawned more often: vampiric warp fungus (freq bonus 4) The monster species that spawned more often: crater force fungus (freq bonus 6) The monster species that spawned more often: fire grue (freq bonus 4) The monster species that spawned more often: tribunate checkroom (freq bonus 9) The monster species that spawned more often: gray blob (freq bonus 4) The monster species that spawned more often: baby evil dragon (freq bonus 18) The monster species that spawned more often: materializing goodliest (freq bonus 3) The monster species that spawned more often: hell buzzard (freq bonus 4) The monster species that spawned more often: karmic colony (freq bonus 8) The monster species that spawned more often: electric gel (freq bonus 48) The monster species that spawned more often: blood hook (freq bonus 24) The monster species that spawned more often: vising thailand (freq bonus 4) The monster species that spawned more often: amorphous stalk (freq bonus 3) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 8) The monster trait that was more common: monsters that count as prince (freq bonus 4) The monster species that never randomly spawned: orange monster The monster species that never randomly spawned: unmodified skyjack The monster species that never randomly spawned: zois whirlitsky The monster species that never randomly spawned: orc sergeant The monster species that never randomly spawned: Icy Kop The monster species that never randomly spawned: cyan ray The monster species that never randomly spawned: fruit flyler The monster species that never randomly spawned: petty shadow ogre The monster species that never randomly spawned: ankheg The monster species that never randomly spawned: battle maiden The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: implant of honor (boreal) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 31) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 20) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 182) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 6) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 18) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 9) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 76) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 4) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 13) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 48) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 5) Trap randomization happened for 1 in 121 traps Next attribute increase check would have come at turn 314 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having regeneration (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (159) You survived Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (RNG helmet) leather gloves (comfortable gloves) low boots (walking shoes) Scrolls scroll of healing (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of mana (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) scroll of phase door (TU HAI DEVIATO DAL PERCORSO MORTALE) scroll of standard id (INSOMNIA SMACKER) scroll of cure (WATERFALL MUSHROOM CLIMB) * scroll of extra healing (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) * scroll of greater mana restoration (GNOZAB) Spellbooks spellbook of cure blindness (convicted) Rings ring of warning (cashed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.