Leeroy, lawful male doppelganger Paladin ----- ---------------## |{..#### | |..............,# |.#..#.#`| |.............|,# |##..#..#| |.............|,####### |....<...| -.-|-----------,,,,,,,#, |#.#..###| #####,,,,,######,########,,,# -.-------####,,,,,,,,,,,,,,,,,,,,,,,@,,,# #,,,,,,,##,,,,,,###,#######.##########,,# #####--|--########,,# ... ,,# |...| ####,# ...>... |...| #,,,,# |........ |...|## #,#### |......... |...-,# #,# |........... |...|,# #,# |............ |...|,###-.--- |............. -----,,,,|...| --------------- ####,....| ##|...| ----- [Leeroy the Fighter of Law] St5 Dx17 Co14 In9 Wi14 Ch14 PalDopMalLaw Dlvl:1 $1 HP32(32) Pw25(34) AC-6 Xp2/26 Wt903/1190 T169 Latest messages Ecch - that must have been poisonous! [-2 -> 9] This evasive jermlaine corpse tastes terrible! You finish eating the evasive jermlaine corpse. There is a wall in the way! (2x) You hit the energy trove. (2x) You just miss the energy trove. You hit the energy trove. (6x) You just miss the energy trove. You hit the energy trove. You destroy the energy trove! Welcome to experience level 2. You feel more comfortable in your skills. You see here an energy trove corpse {0}. # You can't go up here. (2x) What do you want to wield? [- or ?*] Never mind. # Really quit [yes/no]? Your inventory Armor a - an uncursed +0 large shield (being worn) {40} b - an uncursed +0 helmet (being worn) {20} c - an uncursed +0 studded leather armor (being worn) {80} d - an uncursed +0 pair of leather gloves (being worn) {4} e - an uncursed +0 pair of low boots (being worn) {4} Comestibles g - 4 uncursed food rations {0} Scrolls i - 6 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} p - an uncursed scroll of gold detection {0} q - an uncursed finalized scroll of random enchantment {0} Spellbooks f - an uncursed finalized spellbook of magic missile (4:3) {0} Rings h - an uncursed ring of warning {0} Wands r - an uncursed wand of speed monster (0:2) {0} Tools n - a blessed chest {750} o - an uncursed oilskin sack {5} Contents of the chest: 6 gold pieces {0} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 13 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: see invisible You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 195 Implant identification only worked 1 times out of 37 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 40% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 83% Tool drop chance was reduced to 93% Monster death drops spawned with only 97% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: form III (Soresu) The following skill became untrainable if you tried to train it too early: pick-axe (turn 10) The following skill became untrainable if you tried to train it too early: long sword (turn 1209) The following skill became untrainable after a while: healing spells (turn 24775) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 10591) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 67433 Monster spawn increase reached its maximum at turn 105684 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1120959 The monster class that cannot be genocided was wraith The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: maud fungus (freq bonus 12) The monster species that spawned more often: Marenka (freq bonus 12) The monster species that spawned more often: dagich (freq bonus 10) The monster species that spawned more often: cadaver (freq bonus 16) The monster species that spawned more often: kicker kobold (freq bonus 24) The monster species that spawned more often: Theresa Flauschebueschel May (freq bonus 12) The monster species that spawned more often: reddish force patch (freq bonus 18) The monster species that spawned more often: trap expert (freq bonus 12) The monster species that spawned more often: Ghatanothoa (freq bonus 6) The monster species that spawned more often: theme deer (freq bonus 9) The monster species that spawned more often: unrepentant undead (freq bonus 7) The monster species that spawned more often: thorn rat (freq bonus 12) The monster species that spawned more often: forsooth implicated (freq bonus 4) The monster species that spawned more often: knighting mine engender (freq bonus 8) The monster species that spawned more often: northern shin smasher (freq bonus 8) The monster species that spawned more often: scim golem (freq bonus 6) The monster species that spawned more often: nasty ray (freq bonus 10) The monster species that spawned more often: loving asian girl (freq bonus 12) The monster species that spawned more often: eagerly weevil rededicating (freq bonus 8) The monster species that spawned more often: Durin's Bane (freq bonus 18) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster species that never randomly spawned: horror mage The monster species that never randomly spawned: vulgar solver The monster species that never randomly spawned: grunthack zombie The monster species that never randomly spawned: lady freeze The monster species that never randomly spawned: arabesque naga The monster species that never randomly spawned: doily tarted The monster species that never randomly spawned: pink mushroom patch The monster species that never randomly spawned: lasso smattering yogin The monster species that never randomly spawned: euphony drat The monster species that never randomly spawned: violet vortices The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 9) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 19) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 20) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 4) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 7) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 8) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 89) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this trap was always invisible: spreading trap The RNG hath decreed that this trap was generated more often: air trap (freq bonus 5) Trap randomization happened for 1 in 430 traps Next attribute increase check would have come at turn 987 Strength training was 31 Dexterity training was 5 Wisdom training was -1 Constitution training was 2 You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having peacevision (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1900 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (808) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 204% Techniques known in the end Name Level Status turn undead 2X Prepared(0) healing hands 2X Prepared(0) shield bash 2X Prepared(0) spirituality check 2X Prepared(0) liquid leap 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor helmet (hacker helmet) leather gloves (even pair of gloves) low boots (walking shoes) Scrolls scroll of healing (FORMAT C) scroll of mana (CRIAEDO) scroll of phase door (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of standard id (ELPHE MONATER) scroll of cure (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) * scroll of extra healing (THIS CHANGE TO DUALWIELDING IN K MEASURER SUCKS MONKEYBALLS) * scroll of greater mana restoration (YELL AT SKY PREVENT KEY FOR 5) scroll of gold detection (LEGALIZE PEPPED WORMING ENHANCEMENT) scroll of random enchantment (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) Spellbooks spellbook of magic missile (rough) Rings ring of warning (kryptonite) Wands wand of speed monster (bionic) Tools chest (wooden container) oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 2 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 5 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (27 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (23 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin...