Leeroy, lawful male doppelganger Paladin ------ ....| | #.f..| +..@...| | #....| ------ [Leeroy the Fighter of Law] St6 Dx12 Co12 In9 Wi9 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of repair armor - This is a spellbook. Color: gray. Material: paper. Appearance: serif. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell repairs some of your armor. You may choose which item to repair. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: fear resistance You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 126 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 86% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 50% Implant drop chance was reduced to 94% Potion drop chance was reduced to 85% Armor drop chance was reduced to 65% Tool drop chance was reduced to 86% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: spear The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: attack spells (turn 313) The following skill became untrainable if you tried to train it too early: sling (turn 120) The following skill became untrainable after a while: paddle (turn 70335) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 54902) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 61331 Monster spawn increase reached its maximum at turn 220241 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1087632 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: troll (freq bonus 12) The monster species that spawned more often: great plain dragon (freq bonus 192) The monster species that spawned more often: etiolate trothed theorization matriarchy (freq bonus 288) The monster species that spawned more often: shimmering force patch (freq bonus 52) The monster species that spawned more often: memory laser (freq bonus 42) The monster species that spawned more often: leased yachting (freq bonus 45) The monster species that spawned more often: Jane (freq bonus 32) The monster species that spawned more often: thermonuclear prizefighter (freq bonus 16) The monster species that spawned more often: black beetle (freq bonus 28) The monster species that spawned more often: selenite sustenance engine (freq bonus 13) The monster species that spawned more often: brown fungus (freq bonus 90) The monster species that spawned more often: leadwolf (freq bonus 28) The monster species that spawned more often: yellow mold (freq bonus 38) The monster species that spawned more often: Officer Kaptain (freq bonus 45) The monster species that spawned more often: broodier unreturned (freq bonus 38) The monster species that spawned more often: wereblockheeledcombatboot (freq bonus 42) The monster species that spawned more often: brownie (freq bonus 30) The monster species that spawned more often: street thug (freq bonus 52) The monster species that spawned more often: mirrorshimmer kamerel (freq bonus 18) The monster species that spawned more often: stairway to heaven (freq bonus 20) The monster species that spawned more often: singing flying fish (freq bonus 56) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 6) The monster species that never randomly spawned: Hendric The monster species that never randomly spawned: Eliane's vulnerable sneaker The monster species that never randomly spawned: son ballooner The monster species that never randomly spawned: Charlotte The monster species that never randomly spawned: oblivion daedra The monster species that never randomly spawned: ancient orange dragon The monster species that never randomly spawned: dementia dragon The monster species that never randomly spawned: reradiating petrolatum The monster species that never randomly spawned: macho odyssey The monster species that never randomly spawned: moderation utilise The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 36) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 51) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 27) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 40) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 18) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 14) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 6) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 79) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 1) Trap randomization happened for 1 in 675 traps Trap difficulty was increased by 64 Next attribute increase check would have come at turn 1057 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having quad attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (180) You survived Spells known in the end Name Level Category Fail Memory a - repair armor 3 matter 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (translucent helmet) leather gloves (comfortable gloves) low boots (walking shoes) Scrolls scroll of healing (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of mana (SP00KOFTHENECROSP00KER) scroll of phase door (ETADPU CIMOC) scroll of standard id (OTROUR MOURROUR APHLAU MANDRAROUROU SOU MARAROU) scroll of cure (TITTER WEATHERING) * scroll of extra healing (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) * scroll of greater mana restoration (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) Spellbooks spellbook of repair armor (serif) Rings ring of warning (branching) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.