Leeroy, lawful male doppelganger Paladin -----x---- - |..xx......| |...f......| |...@......| ...........| ------------ [Leeroy the Fighter of Law] St8 Dx11 Co13 In8 Wi11 Ch17 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: detect monsters You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 6 Ring drop chance was reduced to 53% Amulet drop chance was reduced to 28% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 83% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: matter spells (turn 1) The following skill became untrainable if you tried to train it too early: matter spells (turn 3132) The following skill became untrainable after a while: shield (turn 43424) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 51691) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 40916 Monster spawn increase reached its maximum at turn 207926 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 412525 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: sea monster (freq bonus 4) The monster species that spawned more often: banana peel golem (freq bonus 12) The monster species that spawned more often: brimstone hellcat (freq bonus 32) The monster species that spawned more often: wing bee (freq bonus 60) The monster species that spawned more often: daat sephirah (freq bonus 42) The monster species that spawned more often: Caro (freq bonus 12) The monster species that spawned more often: giant black mouse (freq bonus 21) The monster species that spawned more often: swankily extricating hermit (freq bonus 24) The monster species that spawned more often: bleeding laser (freq bonus 5) The monster species that spawned more often: variag raider (freq bonus 36) The monster species that spawned more often: pit fiend (freq bonus 18) The monster species that spawned more often: gigantic blob (freq bonus 16) The monster species that spawned more often: cantoned interlunar (freq bonus 42) The monster species that spawned more often: Ariane (freq bonus 48) The monster species that spawned more often: dark elf (freq bonus 28) The monster species that spawned more often: scapegoat uncut (freq bonus 108) The monster species that spawned more often: xylitol stir (freq bonus 21) The monster species that spawned more often: gluing blob (freq bonus 36) The monster species that spawned more often: blue sentai (freq bonus 20) The monster species that spawned more often: antimatter fungus (freq bonus 56) The monster species that spawned more often: the Largest Giant (freq bonus 5) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster species that never randomly spawned: mistreated daydreaming The monster species that never randomly spawned: beige stalk The monster species that never randomly spawned: octopus The monster species that never randomly spawned: cyan beam The monster species that never randomly spawned: undead feat master The monster species that never randomly spawned: parturition scrimmage The monster species that never randomly spawned: giant garnet dragonfly The monster species that never randomly spawned: elder blood dragon The monster species that never randomly spawned: The Unknown God The monster species that never randomly spawned: spinner force fungus The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 5) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 13) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 6) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 14) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 16) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 3) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: red spell trap (freq bonus 1) Trap randomization happened for 1 in 557 traps Next attribute increase check would have come at turn 347 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having double attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (kitchen hat) leather gloves (orange gloves) low boots (walking shoes) Scrolls scroll of healing (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of mana (PLUS 100 MAGIC MARKER) scroll of phase door (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of standard id (MEMELIKE) scroll of cure (NNEGI WU AKWUNA NNAGI WU ONYE OHI) * scroll of extra healing (SEVER OPEROFOR) * scroll of greater mana restoration (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) Spellbooks spellbook of healing (natural) Rings ring of warning (fluorspar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.