Leeroy, lawful male doppelganger Paladin ----- ....| |.f$| |.@v| ----- [Leeroy the Fighter of Law] St7 Dx7 Co12 In9 Wi11 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) spellbook of detect foot - This is a spellbook. Color: brown. Material: paper. Appearance: moldy. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. According to the Sporkhack creator, this spell is supposed to be useless. But this is Slash'EM Extended, where it allows you to make enemies fall over unconscious by... well, just see it for yourself. :D Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: cold resistance You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 85 Spellbook identification only worked 2 times out of 3 Ring drop chance was reduced to 65% Wand drop chance was reduced to 94% Potion drop chance was reduced to 76% Armor drop chance was reduced to 53% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: saber (turn 39) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 252) The following skill became untrainable after a while: body spells (turn 61664) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 73425) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 25050 Monster spawn increase reached its maximum at turn 253537 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1005800 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: carport rutabaga (freq bonus 6) The monster species that spawned more often: fiendish hobgoblin (freq bonus 10) The monster species that spawned more often: dark star (freq bonus 16) The monster species that spawned more often: porter terchet fungus (freq bonus 12) The monster species that spawned more often: deleterious bug (freq bonus 18) The monster species that spawned more often: Radio Katcher (freq bonus 16) The monster species that spawned more often: augured nonrestrictive slathered apothecary (freq bonus 10) The monster species that spawned more often: undead fighter (freq bonus 12) The monster species that spawned more often: tank warrior (freq bonus 20) The monster species that spawned more often: sensation GT (freq bonus 12) The monster species that spawned more often: prance administration (freq bonus 14) The monster species that spawned more often: controller mimic (freq bonus 6) The monster species that spawned more often: Mister Admonisher (freq bonus 12) The monster species that spawned more often: priory embarkation escalated decentralized bestirred waggish (freq bonus 10) The monster species that spawned more often: Njusha (freq bonus 16) The monster species that spawned more often: carbonized syphoning (freq bonus 16) The monster species that spawned more often: miss gentle bundle (freq bonus 8) The monster species that spawned more often: giant food trove (freq bonus 7) The monster species that spawned more often: dark spore (freq bonus 12) The monster species that spawned more often: insane echidna (freq bonus 16) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 8) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters that count as rats (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 12) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 5) The monster trait that was more common: monsters with soldier dialogue (freq bonus 3) The monster species that never randomly spawned: nasty vortex The monster species that never randomly spawned: scarecrow The monster species that never randomly spawned: scavenging youthen The monster species that never randomly spawned: long worm or wumpus The monster species that never randomly spawned: nippon ma intercommunication The monster species that never randomly spawned: sky whale The monster species that never randomly spawned: Nils The monster species that never randomly spawned: blue-red stalk The monster species that never randomly spawned: red ants of Timothy Thummel The monster species that never randomly spawned: undead scorpion The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 5) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 10) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 7) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 22) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 16) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 11) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 12) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 9) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 7) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: fleecescript trap (freq bonus 5) Trap randomization happened for 1 in 719 traps Next attribute increase check would have come at turn 164 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having keen memory (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (390) You survived Spells known in the end Name Level Category Fail Memory a - detect foot 7 divine 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (frequent helmet) leather gloves (brand-new gloves) low boots (walking shoes) Scrolls scroll of healing (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of mana (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) scroll of phase door (YASDORIAN COLLECTS ALL THE TROPHIES) scroll of standard id (FUS RO DAH) scroll of cure (ACROBAT BATTLEBOOK UNARMEDCOMBAT) * scroll of extra healing (EN PHYSIC POINTS IS USEMORE) * scroll of greater mana restoration (VIA FERO DEO) Spellbooks spellbook of detect foot (moldy) Rings ring of warning (lapis lazuli) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.