Leeroy, lawful male doppelganger Paladin --+- -##------- |......{......| +.......@.....| |......d....... |.............| |.............| --------------- [Leeroy the Fighter of Law] St5 Dx7 Co9 In7 Wi10 Ch14 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: the Force You could not have this property intrinsically: quad attacks Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 108 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 46% Ring drop chance was reduced to 99% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 97% Armor drop chance was reduced to 75% Tool drop chance was reduced to 70% Food drop chance was reduced to 94% Monster death drops spawned with only 98% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: form I (Shii-Cho) The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: boomerang (turn 50) The following skill became untrainable if you tried to train it too early: lance (turn 189) The following skill became untrainable after a while: broadsword (turn 104152) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 26960) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 68559 Monster spawn increase reached its maximum at turn 309979 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 398782 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: great deep dragon (freq bonus 6) The monster species that spawned more often: undead horse (freq bonus 2) The monster species that spawned more often: epidote warp fungus (freq bonus 8) The monster species that spawned more often: barky individuation ropiest (freq bonus 6) The monster species that spawned more often: nonon (freq bonus 6) The monster species that spawned more often: grabby nyrse (freq bonus 4) The monster species that spawned more often: giant aangel (freq bonus 9) The monster species that spawned more often: young adult green dragon (freq bonus 6) The monster species that spawned more often: worth rewrite (freq bonus 8) The monster species that spawned more often: Unfair Archon (freq bonus 8) The monster species that spawned more often: venom lich (freq bonus 12) The monster species that spawned more often: blue goblin (freq bonus 24) The monster species that spawned more often: fierce kalidah (freq bonus 12) The monster species that spawned more often: elemental girl (freq bonus 24) The monster species that spawned more often: premiere mythical (freq bonus 4) The monster species that spawned more often: Rhea's lady pump (freq bonus 24) The monster species that spawned more often: ruthless orc (freq bonus 16) The monster species that spawned more often: wall beast (freq bonus 3) The monster species that spawned more often: four-tentacle hententmon (freq bonus 60) The monster species that spawned more often: yellow naga hatchling (freq bonus 4) The monster trait that was more common: monsters of small size (freq bonus 3) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 24) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters that are strong (freq bonus 5) The monster trait that was more common: monsters that are humanoid (freq bonus 9) The monster species that never randomly spawned: Iggy The monster species that never randomly spawned: aurora bomber The monster species that never randomly spawned: lord toad The monster species that never randomly spawned: cat man The monster species that never randomly spawned: sock mole The monster species that never randomly spawned: Dominik The monster species that never randomly spawned: chasing soldier ant The monster species that never randomly spawned: venom snake The monster species that never randomly spawned: turkey The monster species that never randomly spawned: remembered soul The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 7) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 34) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 15) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 8) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 4) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 8) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 5) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 1) Trap randomization happened for 1 in 575 traps Next attribute increase check would have come at turn 725 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (369) You survived Spells known in the end Name Level Category Fail Memory a - entrapping 6 divine 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (radiant helmet) leather gloves (warped gloves) low boots (walking shoes) Scrolls scroll of healing (KILL HIM) scroll of mana (TOIL AND TROUBLE) scroll of phase door (SLIPPAGE 2DOT0) scroll of standard id (BAUACHYCH BAKAXICHYCH BAZABACHYCH) scroll of cure (CASH EM OUSSIDE HOW BOU DAH) * scroll of extra healing (POKEMON GO KILLS PEOPLE) * scroll of greater mana restoration (SABRA BRIATHA BRISARA) Spellbooks spellbook of entrapping (nightly) Rings ring of warning (nickel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.