Leeroy, lawful male doppelganger Paladin ------ |...@| ....f| |....| |....+ |....| ------ [Leeroy the Fighter of Law] St3 Dx6 Co15 In12 Wi10 Ch12 PalDopMalLaw Dlvl:1 $1 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You can't go down here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 95 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 61% chance Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 77% Wand drop chance was reduced to 94% Implant drop chance was reduced to 99% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 50% Tool drop chance was reduced to 95% Food drop chance was reduced to 91% The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: quarterstaff (turn 20) The following skill became untrainable if you tried to train it too early: implants (turn 416) The following skill became untrainable after a while: dart (turn 60829) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 24603) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 57704 Monster spawn increase reached its maximum at turn 120973 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3425500 The monster class that cannot be genocided was bat or bird Today, this monster class was always generated invisible: mummy The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: latch devil (freq bonus 12) The monster species that spawned more often: salamander shaman (freq bonus 10) The monster species that spawned more often: bloodletter of Khorne (freq bonus 9) The monster species that spawned more often: ki-rin (freq bonus 3) The monster species that spawned more often: albino spore (freq bonus 4) The monster species that spawned more often: screaming skull (freq bonus 12) The monster species that spawned more often: small snake (freq bonus 6) The monster species that spawned more often: flinted ringlet (freq bonus 4) The monster species that spawned more often: type (freq bonus 12) The monster species that spawned more often: gravity vortex (freq bonus 2) The monster species that spawned more often: clock force fungus (freq bonus 2) The monster species that spawned more often: vichyssoise trainmen (freq bonus 4) The monster species that spawned more often: acid worm (freq bonus 24) The monster species that spawned more often: shade jelly (freq bonus 4) The monster species that spawned more often: wallower scrimping (freq bonus 10) The monster species that spawned more often: undead spore (freq bonus 3) The monster species that spawned more often: replanting coexisting (freq bonus 12) The monster species that spawned more often: undead pokemon (freq bonus 8) The monster species that spawned more often: orange force patch (freq bonus 2) The monster species that spawned more often: shock wall (freq bonus 18) The monster trait that was more common: monsters that have lash attacks (freq bonus 12) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster species that never randomly spawned: knapsack goat The monster species that never randomly spawned: slime growth The monster species that never randomly spawned: flayed one The monster species that never randomly spawned: spring wolf The monster species that never randomly spawned: loud force patch The monster species that never randomly spawned: unacclimated briefcase dropout clubhauled The monster species that never randomly spawned: disco bouncer The monster species that never randomly spawned: perpendicular guard The monster species that never randomly spawned: hammer lich The monster species that never randomly spawned: space wasp The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 8) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 11) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 199) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 31) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 6) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 5) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 11) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 9) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 6) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 4) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 89) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 98) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 4) Trap randomization happened for 1 in 852 traps Next attribute increase check would have come at turn 480 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having automatic searching (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (226) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (brick helmet) leather gloves (inverse gloves) low boots (walking shoes) Scrolls scroll of healing (LIVING SALT SHAKER) scroll of mana (01DOTE) scroll of phase door (HIWEDALE OOO) scroll of standard id (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) scroll of cure (MAER GEM HON YN GWESTEIWR ALMAENEG) * scroll of extra healing (NIE MOGE DLUZEJ TRZYMAC WKROTCE) * scroll of greater mana restoration (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) Spellbooks spellbook of knock (talkative) Rings ring of warning (uranium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.