Leeroy, lawful male doppelganger Paladin --.-- |..{| |...| ..d.| |@..| ----- [Leeroy the Fighter of Law] St10 Dx8 Co18 In13 Wi17 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: flying You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 64 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 259 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 59% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 54% Armor drop chance was reduced to 92% Tool drop chance was reduced to 93% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: divination spells (turn 86) The following skill became untrainable if you tried to train it too early: searching (turn 1485) The following skill became untrainable after a while: elemental spells (turn 47775) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 38773) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 34721 Monster spawn increase reached its maximum at turn 66868 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5755340 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: unicorn or horse (freq bonus 18) The monster species that spawned more often: gravity warp fungus (freq bonus 88) The monster species that spawned more often: foocubus (freq bonus 76) The monster species that spawned more often: mega-worm (freq bonus 76) The monster species that spawned more often: fazor lancer (freq bonus 88) The monster species that spawned more often: veil-hidden girl (freq bonus 132) The monster species that spawned more often: dissolved undead potato (freq bonus 46) The monster species that spawned more often: shady monkey (freq bonus 44) The monster species that spawned more often: power shoggoth (freq bonus 19) The monster species that spawned more often: billeting adsorbate congeniality cantrip (freq bonus 20) The monster species that spawned more often: spider grue (freq bonus 42) The monster species that spawned more often: depth ogre (freq bonus 20) The monster species that spawned more often: devastative pledger (freq bonus 80) The monster species that spawned more often: will-o'-teh-wisp (freq bonus 44) The monster species that spawned more often: swab slabber (freq bonus 40) The monster species that spawned more often: fried chicken (freq bonus 60) The monster species that spawned more often: gazing eye (freq bonus 60) The monster species that spawned more often: racist troll (freq bonus 63) The monster species that spawned more often: adult red dragon (freq bonus 48) The monster species that spawned more often: automatic dog (freq bonus 38) The monster species that spawned more often: dementor (freq bonus 40) The monster trait that was more common: monsters that have sting attacks (freq bonus 6) The monster species that never randomly spawned: chloroform piercer The monster species that never randomly spawned: tank warrior The monster species that never randomly spawned: bitted sweatiest The monster species that never randomly spawned: paging woodcutting The monster species that never randomly spawned: giant koala The monster species that never randomly spawned: centennial felony The monster species that never randomly spawned: dark ronin The monster species that never randomly spawned: Lars The monster species that never randomly spawned: mine-dog The monster species that never randomly spawned: beautiful dutch girl The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 12) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 32) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 9) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 12) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 3) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this trap was always invisible: counterclockwise spin trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 1) Trap randomization happened for 1 in 263 traps Next attribute increase check would have come at turn 767 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having flying (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (84) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (viking helmet) leather gloves (camouflage patterned gloves) low boots (walking shoes) Scrolls scroll of healing (PSERPHERCHO THNERBECH CHARCHERBER YEICH) scroll of mana (CHALCHAK CHALKOUM CHIAM CHARCHROUM) scroll of phase door (UMUTO QUACK) scroll of standard id (TFIRHCS EGILIEH) scroll of cure (E Y HI A) * scroll of extra healing (DRAW WAT STUNT) * scroll of greater mana restoration (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) Spellbooks spellbook of acid sphere (volatile) Rings ring of warning (coral) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.