Leeroy, lawful male doppelganger Paladin ----------------- |...............| |...............| ................| |..f@...........| |.............7.| ----------------- [Leeroy the Fighter of Law] St5 Dx13 Co13 In13 Wi10 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 70 Implant identification only worked 1 times out of 90 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 148 Book drop chance was reduced to 92% Scroll drop chance was reduced to 98% Ring drop chance was reduced to 60% Amulet drop chance was reduced to 30% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 81% Food drop chance was reduced to 69% The following skill could not be trained at all: bow The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: saber (turn 5) The following skill became untrainable if you tried to train it too early: paddle (turn 85) The following skill became untrainable after a while: bare-handed combat (turn 62418) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 29830) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 32981 Monster spawn increase reached its maximum at turn 249191 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 630656 The monster class that cannot be genocided was grue The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: Officer Kommissioner (freq bonus 12) The monster species that spawned more often: cutlich (freq bonus 12) The monster species that spawned more often: weeping vampire (freq bonus 3) The monster species that spawned more often: hidden fungus (freq bonus 16) The monster species that spawned more often: gnomish mana wizard (freq bonus 4) The monster species that spawned more often: edgy sphere (freq bonus 4) The monster species that spawned more often: burning fern spore (freq bonus 18) The monster species that spawned more often: sea giant (freq bonus 18) The monster species that spawned more often: bronze beetle (freq bonus 21) The monster species that spawned more often: gecko zombie (freq bonus 10) The monster species that spawned more often: spear monster (freq bonus 9) The monster species that spawned more often: pile of killer coins (freq bonus 6) The monster species that spawned more often: cupholder dogfight (freq bonus 12) The monster species that spawned more often: githyanki pirate (freq bonus 12) The monster species that spawned more often: unjudicial elevated (freq bonus 8) The monster species that spawned more often: purple starlit sky (freq bonus 6) The monster species that spawned more often: ravenous rat (freq bonus 12) The monster species that spawned more often: eight of hearts (freq bonus 4) The monster species that spawned more often: flayer shaman (freq bonus 12) The monster species that spawned more often: spawn camper (freq bonus 18) The monster trait that was more common: monsters whose attacks dim you (freq bonus 4) The monster trait that was more common: monsters with petrification resistance (freq bonus 12) The monster trait that was more common: monsters that collect items (freq bonus 1) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1) The monster trait that was more common: monsters with death resistance (freq bonus 4) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 4) The monster species that never randomly spawned: reassuringly peartly The monster species that never randomly spawned: lawn cattle The monster species that never randomly spawned: worm that walks The monster species that never randomly spawned: morlock The monster species that never randomly spawned: iceman The monster species that never randomly spawned: bolstering dryable wk sighing inveigling The monster species that never randomly spawned: mud nymph The monster species that never randomly spawned: litter bomb The monster species that never randomly spawned: wereleprechaun The monster species that never randomly spawned: Kristin The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: implant of tribute (athletic) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 30) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 8) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 29) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 19) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 9) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 4) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 9) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 94) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: implant of badass (pestilent) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 12) Trap randomization happened for 1 in 197 traps Next attribute increase check would have come at turn 768 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having see invisible (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (323) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (arduous helmet) leather gloves (covered pair of gloves) low boots (walking shoes) Scrolls scroll of healing (BYE BITCH) scroll of mana (LIZARDS LOOKING LIKE LEPRECHAUNS) scroll of phase door (BU MISH MISH EMAS) scroll of standard id (DEV LOST IT WITH THE URINE FETISH SHIT) scroll of cure (MAPIRO MAHAMA DIROMAT) * scroll of extra healing (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) * scroll of greater mana restoration (TORIPIRU MAXIMIZE MAGIK) Spellbooks spellbook of finger of death (blowing) Rings ring of warning (kryptonite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.