Leeroy, lawful male doppelganger Paladin 8 ----- |...| |..|| |...| |..d| |.$.. ----- [Leeroy the Fighter of Law] St6 Dx15 Co12 In11 Wi9 Ch16 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw5(25) AC-4 Exp1 T3 Cnf Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of mimicry - This is a spellbook. Color: transparent. Material: paper. Appearance: nightly. Spell level: 2. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Turns you into a zorkmid or an orange. You start to disguise. You fail to control the occult powers and are hit with backlash! You feel rather light headed. You try to cast a spell in confusion. You start to disguise. You don't have enough energy to cast that spell. The required amount was 10. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 372 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Gem identification only worked 100 times out of 132 Monsters only dropped their equipment with 94% chance Musable item generation frequency had a negative bias of 50% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 49% Food drop chance was reduced to 87% The following skill could not be trained at all: riding The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: spirituality (turn 11) The following skill became untrainable if you tried to train it too early: riding (turn 273) The following skill became untrainable after a while: elemental spells (turn 99035) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 26758) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 85504 Monster spawn increase reached its maximum at turn 236854 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2139500 The monster class that cannot be genocided was snake The monster class that was spawned more often: jelly (freq bonus 6) The monster species that spawned more often: clay mushroom (freq bonus 11) The monster species that spawned more often: balmier succeed (freq bonus 32) The monster species that spawned more often: adult cyan dragon (freq bonus 60) The monster species that spawned more often: smoke hound (freq bonus 28) The monster species that spawned more often: serrated lance carrier (freq bonus 96) The monster species that spawned more often: firefly (freq bonus 57) The monster species that spawned more often: epidote warp fungus (freq bonus 8) The monster species that spawned more often: kalmuth sephirah (freq bonus 18) The monster species that spawned more often: mysterious 2 (freq bonus 20) The monster species that spawned more often: drafting heartthrob (freq bonus 54) The monster species that spawned more often: wrong laser (freq bonus 18) The monster species that spawned more often: snooped normandy (freq bonus 16) The monster species that spawned more often: deceptive orc (freq bonus 20) The monster species that spawned more often: knapsack lamb (freq bonus 8) The monster species that spawned more often: alien pseudopod (freq bonus 14) The monster species that spawned more often: undead valkyrie (freq bonus 18) The monster species that spawned more often: The Invisible Man (freq bonus 42) The monster species that spawned more often: admissibility illumed (freq bonus 14) The monster species that spawned more often: dwarf king (freq bonus 18) The monster species that spawned more often: six-headed snake (freq bonus 42) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 8) The monster trait that was more common: monsters that squeek (freq bonus 1) The monster species that never randomly spawned: Amelie The monster species that never randomly spawned: Minator Kop The monster species that never randomly spawned: petty glib vortex The monster species that never randomly spawned: the Rat King The monster species that never randomly spawned: cave spider The monster species that never randomly spawned: fire xorn The monster species that never randomly spawned: byzantine lady The monster species that never randomly spawned: bone warrior The monster species that never randomly spawned: bone devil The monster species that never randomly spawned: large red snake The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 6) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 13) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 18) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 13) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 7) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 126) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 8) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 7) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: implant of prosperity (brisk) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 1) Trap randomization happened for 1 in 360 traps Next attribute increase check would have come at turn 530 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were confused (22) You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having clairvoyance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1468 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (264) You survived Spells known in the end Name Level Category Fail Memory a - mimicry 2 occult 0% 115% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (knowledgeable helmet) leather gloves (princess gloves) low boots (walking shoes) Scrolls scroll of healing (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of mana (THE AMY IS IN 84 MINUTES IN THE GOAL COAGULATED) scroll of phase door (BU MISH MISH EMAS) scroll of standard id (OTTO PALLINE DI GELATO) scroll of cure (LUX IS BAD AT NH) * scroll of extra healing (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) * scroll of greater mana restoration (6 TIME) Spellbooks spellbook of mimicry (nightly) Rings ring of warning (teak) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.