Leeroy, lawful male doppelganger Paladin -------- |:d..`.+ ..@....| |......+ -------- [Leeroy the Fighter of Law] St7 Dx8 Co19 In12 Wi14 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of solar beam - This is a spellbook. Color: bright cyan. Material: paper. Appearance: illgotten. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Fires a beam of pure solar energy that does a ton and a half of damage to enemies. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 57% Ring drop chance was reduced to 72% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 85% Tool drop chance was reduced to 87% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: saber (turn 12) The following skill became untrainable if you tried to train it too early: form I (Shii-Cho) (turn 273) The following skill became untrainable after a while: two-handed weapons (turn 10146) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 13052) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 46443 Monster spawn increase reached its maximum at turn 180638 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1627124 The monster class that cannot be genocided was ghost The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: jamaica parenthood (freq bonus 2) The monster species that spawned more often: Bad Tidings (freq bonus 12) The monster species that spawned more often: obstructing subjecting salter (freq bonus 2) The monster species that spawned more often: fishing rod (freq bonus 24) The monster species that spawned more often: nymph mummy (freq bonus 15) The monster species that spawned more often: phaser colony (freq bonus 24) The monster species that spawned more often: guesting rassled (freq bonus 8) The monster species that spawned more often: playpen abysmally shining confusedly renovating (freq bonus 3) The monster species that spawned more often: javelin chucker (freq bonus 8) The monster species that spawned more often: alien queen (freq bonus 8) The monster species that spawned more often: invisible warp patch (freq bonus 72) The monster species that spawned more often: small dog-man (freq bonus 18) The monster species that spawned more often: riot breaker (freq bonus 8) The monster species that spawned more often: vivaria rousseau (freq bonus 4) The monster species that spawned more often: loyalest tentier (freq bonus 12) The monster species that spawned more often: squirm managerially (freq bonus 8) The monster species that spawned more often: hairy spore (freq bonus 8) The monster species that spawned more often: companionably tricot (freq bonus 15) The monster species that spawned more often: scorpion (freq bonus 6) The monster species that spawned more often: false warp patch (freq bonus 60) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 8) The monster trait that was more common: monsters whose attacks banish you (freq bonus 3) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 6) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 12) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 5) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster species that never randomly spawned: werenaga The monster species that never randomly spawned: huge newt The monster species that never randomly spawned: social disorder The monster species that never randomly spawned: Captain Nemo The monster species that never randomly spawned: player slime The monster species that never randomly spawned: merrow The monster species that never randomly spawned: rainbow dragon The monster species that never randomly spawned: bad colony The monster species that never randomly spawned: deicidal reoccurred The monster species that never randomly spawned: black and white warp fungus The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 12) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 41) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 11) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 11) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 3) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 7) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 9) The RNG hath decreed that this item was always generated cursed: grayout stone (gray) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this trap was always invisible: unequipping trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 1) Trap randomization happened for 1 in 495 traps Next attribute increase check would have come at turn 128 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having curse resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (212) You survived Spells known in the end Name Level Category Fail Memory a - solar beam 6 matter 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (radiant helmet) leather gloves (english gloves) low boots (walking shoes) Scrolls scroll of healing (DEV LOST IT WITH THE URINE FETISH SHIT) scroll of mana (PSERPHERCHO THNERBECH CHARCHERBER YEICH) scroll of phase door (JUBILEX IS MY BEST FRIEND) scroll of standard id (FASTINTERRUPTREQUESTHACK) scroll of cure (ALTER USB WEISST DU NICHT WAS F2 IST) * scroll of extra healing (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) * scroll of greater mana restoration (DNETHACK HAS HIGH HEELSES) Spellbooks spellbook of solar beam (illgotten) Rings ring of warning (immaterial) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.