Leeroy, lawful male doppelganger Paladin -------- ---- +.........@.| |..........f| |...........| |...........| ------------- [Leeroy the Fighter of Law] St4 Dx4 Co16 In6 Wi6 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of iron prison - This is a spellbook. Color: bright magenta. Material: paper. Appearance: gameplay-altering. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell surrounds you with randomly placed iron bars, and reduces your maximum mana by up to 4 points. What do you want to wield? [- a or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: peacevision You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 12 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 81% chance Wand drop chance was reduced to 84% Implant drop chance was reduced to 91% Weapon drop chance was reduced to 98% Food drop chance was reduced to 92% Monster death drops spawned with only 92% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: crossbow (turn 34) The following skill became untrainable if you tried to train it too early: protection spells (turn 13680) The following skill became untrainable after a while: bare-handed combat (turn 19539) The following skill couldn't be trained before a certain turn number is reached: saber (turn 38464) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 34790 Monster spawn increase reached its maximum at turn 175002 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 462024 The monster class that cannot be genocided was gnome The monster class that was spawned more often: flying fish (freq bonus 3) The monster species that spawned more often: The Red Death (freq bonus 20) The monster species that spawned more often: victualled convecting godhood wiener shaveable (freq bonus 6) The monster species that spawned more often: yellow mushroom (freq bonus 4) The monster species that spawned more often: larillow (freq bonus 24) The monster species that spawned more often: visor warg (freq bonus 36) The monster species that spawned more often: out-of-jail convict (freq bonus 6) The monster species that spawned more often: loosest assuaging sneezed bloom (freq bonus 48) The monster species that spawned more often: frozen tiger cub (freq bonus 16) The monster species that spawned more often: pink growth (freq bonus 5) The monster species that spawned more often: dust devil (freq bonus 8) The monster species that spawned more often: deriver refurbished (freq bonus 6) The monster species that spawned more often: wreapus (freq bonus 16) The monster species that spawned more often: guardian nymph (freq bonus 12) The monster species that spawned more often: Martti Ihrasaari (freq bonus 24) The monster species that spawned more often: thorn force patch (freq bonus 24) The monster species that spawned more often: pile of silver coins (freq bonus 20) The monster species that spawned more often: spectral tyrannosaur (freq bonus 12) The monster species that spawned more often: pain nurse (freq bonus 48) The monster species that spawned more often: spikey mushroom patch (freq bonus 12) The monster species that spawned more often: heinously import (freq bonus 12) The monster trait that was more common: monsters that are always male (freq bonus 26) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster trait that was more common: monsters that wander randomly (freq bonus 6) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster species that never randomly spawned: dreggiest navigability The monster species that never randomly spawned: kallwalker The monster species that never randomly spawned: enshroud enraptured The monster species that never randomly spawned: wither monster The monster species that never randomly spawned: dwarf spellslinger The monster species that never randomly spawned: poppycock awake The monster species that never randomly spawned: pumping star The monster species that never randomly spawned: plasma patch The monster species that never randomly spawned: drumbeat pang doormat submissively update flutier The monster species that never randomly spawned: clitoral how lionizer The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 16) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 2) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 10) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 4) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 10) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 12) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 35) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 16) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 3) Trap randomization happened for 1 in 305 traps Next attribute increase check would have come at turn 318 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having warning (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (417) You survived Spells known in the end Name Level Category Fail Memory a - iron prison 6 elemental 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet stone (rubynus helmet) leather gloves (nonexistant gloves) low boots (walking shoes) Scrolls scroll of healing (VM J UECM 5 O9FAD8) scroll of mana (MAND PENDING MAGIC SPELL) scroll of phase door (LAST AUX SPROING) scroll of standard id (BYE BITCH) scroll of cure (HM MINUS 1R) * scroll of extra healing (JE SUIS COVFEFE) * scroll of greater mana restoration (RANDOM STAT CHANGE MANY) Spellbooks spellbook of iron prison (gameplay-altering) Rings ring of warning (iron) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.